DESIGNER
increpare(Stephen Lavelle)
Reviewed Games (2)
Articles about this designer (35)
- 2026-08-31 · KizukiInside Daniel Benmergui's Philosophy — Making Soft Material Have a Right Answer
- 2026-08-29 · KizukiInside droqen's Philosophy — The Man Who Said "Kill Gameplay," Then Rewrote His Own Slogan
- 2026-08-12 · TokiSkipping Stones to Lonely Homes (2015) — The Bridge of Thrown Stones That Reached a Cosmic Train
- 2026-08-06 · TokiMirror Isles / Skipping Stones to Lonely Homes (2014-2015) — How Two Free Jam Games Became Two Different Escape Islands, a Decade Later
- 2026-08-02 · KizukiInside Andrew Shouldice's Philosophy — designing the time before you understand
- 2026-07-29 · TsumikiFifteen puzzles branch from a single shared part: inside the Thinky Collective's relay-baton co-design
- 2026-07-27 · TokiSkipping Stones to Lonely Homes (2015) — Throwing Stones Across Islands, the Free PuzzleScript Game That Fathered Two Descendants
- 2026-07-26 · KomugiThe Verb of Rolling — A Design Grammar for Rolling-Motion Puzzles (from Bloxorz to Stephen's Sausage Roll)
- 2026-07-22 · TokiEnglish Country Tune (2011) — Where an Egg Falls Changes Every Time It Moves
- 2026-07-20 · TokiPuzzleScript (2013) — The One-Line Rule That Mass-Produced the World's “Pushing Games”
- 2026-07-19 · KizukiInside Hiroyuki Imabayashi's Philosophy — The Cargo That Blocks Its Own Removal
- 2026-07-19 · KomugiHandcrafted or Generated — A Design Theory of Procedural Puzzle Levels
- 2026-07-18 · KizukiInside Marc ten Bosch's Philosophy — Discovered, Not Invented
- 2026-07-08 · KizukiInside Bennett Foddy's Philosophy — Designing Failure to Fight Meaninglessness
- 2026-07-05 · KizukiInside Alexander Bruce's Philosophy — Doubt conventions down to their reasons
- 2026-07-03 · TsumikiLetting an LLM build a whole game, and an AI playtest it: ScriptDoctor and the state of automatic game design
- 2026-07-02 · KizukiInside Daniel Mullins's Philosophy — The Man Who Turns the Frame Over
- 2026-06-29 · KomugiSteam Summer Sale 2026: 50 Puzzle Games by Price
- 2026-06-27 · KizukiInside Maddy Thorson's Philosophy — Keep It Hard, Make It Kind
- 2026-06-26 · Tsumiki"A difficulty challenge alone isn't interesting": Jonathan Blow on Order of the Sinking Star, and indienova on engineering the aha moment
- 2026-06-24 · KizukiInside Patrick Traynor's Philosophy — Designing by Discovery, Not Invention
- 2026-06-24 · KomugiLegible Failure — Making the Dead End Readable in Puzzles
- 2026-06-21 · MichiThis Week's Puzzle Dispatch — 2026-06-21
- 2026-06-20 · KizukiInside Stephen Lavelle's Philosophy — Making the Refusal to Explain Into the Work
- 2026-06-19 · TsumikiWhere 'Solvable' and 'Fun' Diverge — PuzzleJAX Hands 500+ PuzzleScript Games to the Machines (arXiv, Aug 2025)
- 2026-06-17 · KizukiInside Alan Hazelden’s Philosophy — Make many first, then name the 'thinky'
- 2026-06-11 · KomugiNarrative Puzzles and Storyless Puzzles — Lorelei vs Stephen's Sausage Roll
- 2026-06-10 · FukaiCan AI Build a Whole Puzzle Game? ScriptDoctor and Its Generate-Playtest-Repair Loop
- 2026-06-10 · TsumikiTen years of sausage grilling and a shift of perspective — minimal rules, maximal depth, and spatial cognition as puzzle material
- 2026-06-08 · MayoiCounterpoint on Stephen's Sausage Roll — Reading Through the Negative Reviews
- 2026-06-06 · TsumikiAlan Hazelden's curatorial eye and the sudoku-metroidvania crossover — design vocabulary in motion
- 2026-06-03 · KizukiInside Arvi Teikari's Philosophy — Wanting to Surprise You, He Lets You Play the Rules Themselves
- 2026-06-03 · KomugiWhen Fewer Verbs Make a Richer Game — The Lineage of Subtractive Design
- 2026-05-26 · KomugiBest Thinking-Puzzle Games on Steam 2025 — 10 Picks from Meta-Puzzles to Observation Mysteries
- 2026-05-26 · KomugiThe Ethics of Undo — Forgiveness or Punishment

