STUDIO
Thekla, Inc.(Jonathan Blow)
Reviewed Games (2)
Articles about this designer (50)
- 2026-10-03 · FukaiEngel et al.: When the right path through a maze flips, other people's footprints help people switch faster — Fukai Reads
- 2026-10-03 · KizukiInside Brenda Romero's Philosophy — Build Until You Are Respected, Not Just Liked
- 2026-09-29 · KizukiInside Josh Wardle's Philosophy — Three Minutes a Day, Then Let Go
- 2026-09-23 · KomugiThe Verb of Reflecting — A Puzzle Design Grammar From Portal 2 to The Talos Principle 2
- 2026-09-23 · Fukaivon Gugelberg: How people solve differed more by 'which item' than by how hard it was — Fukai Reads
- 2026-09-23 · Tsumiki"I Will Get Rid of Fun" — Jonathan Blow at IndieCade on Digging Up The Witness's Line Puzzles
- 2026-09-23 · KizukiInside Rand Miller's Philosophy — If the Player Blames Themselves, the Puzzle Worked
- 2026-09-21 · FukaiLiquin: Told the answer would cost them, people wanted it just as much — Fukai Reads
- 2026-09-15 · KizukiInside Brian Moriarty's Philosophy — A Game Author Who Says Games Aren't Art
- 2026-09-12 · MayoiA Hint Is the Level Confessing It Could Not Teach — Debate: "Are Hint Systems a Design Failure?" (Side A)
- 2026-08-29 · DoremiSoundtrack: The Witness — the seven-year decision never to write a score
- 2026-08-22 · FukaiZhao et al.: People Build Their Own Reusable Parts While Solving Puzzles — Fukai Reads
- 2026-08-12 · TokiSkipping Stones to Lonely Homes (2015) — The Bridge of Thrown Stones That Reached a Cosmic Train
- 2026-08-07 · KizukiInside William Chyr's Philosophy — making infinity a place you don't get lost in
- 2026-08-06 · TokiMirror Isles / Skipping Stones to Lonely Homes (2014-2015) — How Two Free Jam Games Became Two Different Escape Islands, a Decade Later
- 2026-08-06 · Tsumiki"Hand them the wrong key first" — Thinky Games argues puzzle games are magic tricks
- 2026-08-02 · KizukiInside Andrew Shouldice's Philosophy — designing the time before you understand
- 2026-07-29 · KomugiWhat Becomes a Puzzle When Time Rewinds? — A Design Grammar of Time-Manipulation Puzzles (from Braid to Timelie)
- 2026-07-27 · TokiSkipping Stones to Lonely Homes (2015) — Throwing Stones Across Islands, the Free PuzzleScript Game That Fathered Two Descendants
- 2026-07-23 · KizukiInside Frank Lantz's Philosophy — giving weight to the abstract
- 2026-07-22 · TokiEnglish Country Tune (2011) — Where an Egg Falls Changes Every Time It Moves
- 2026-07-20 · KizukiInside Jason Rohrer's Philosophy — playing life and death through constraint
- 2026-07-18 · KizukiInside Marc ten Bosch's Philosophy — Discovered, Not Invented
- 2026-07-17 · KizukiInside Jon Ingold's Philosophy — Keeping the Story Alive by Letting You Keep Failing
- 2026-07-14 · KomugiIf You Looked Up the Answer, Did You Really Solve It?
- 2026-07-13 · KizukiInside Jason Roberts's Philosophy — Turning the Space Outside the Frame into a Playground
- 2026-07-08 · KizukiInside Bennett Foddy's Philosophy — Designing Failure to Fight Meaninglessness
- 2026-07-07 · KizukiInside Zach Gage's Philosophy — Rebuilding Games You Already Know
- 2026-07-05 · KizukiInside Alexander Bruce's Philosophy — Doubt conventions down to their reasons
- 2026-07-05 · KomugiWhen the Control Scheme Decides the Difficulty — From Grid Movement to Drag-and-Arrange
- 2026-06-29 · KomugiSteam Summer Sale 2026: 50 Puzzle Games by Price
- 2026-06-29 · Tsumiki"Cut the bad difficulty, keep the good": Jonathan Blow on designing puzzles for Order of the Sinking Star
- 2026-06-26 · Tsumiki"A difficulty challenge alone isn't interesting": Jonathan Blow on Order of the Sinking Star, and indienova on engineering the aha moment
- 2026-06-24 · KizukiInside Patrick Traynor's Philosophy — Designing by Discovery, Not Invention
- 2026-06-24 · KomugiLegible Failure — Making the Dead End Readable in Puzzles
- 2026-06-20 · DoremiSoundtrack: Braid, Anniversary Edition — only the sounds that survive being reversed
- 2026-06-20 · TsumikiPuzzles Made to Show Off a System, Not to Stump You — Patrick Traynor on System-Centric Design in Patrick's Parabox (GDC 2024)
- 2026-06-17 · KizukiInside Alan Hazelden’s Philosophy — Make many first, then name the 'thinky'
- 2026-06-15 · TsumikiThe Design of 'Four Worlds That Collide' — Jonathan Blow's Order of the Sinking Star Steam Next Fest Demo Launches Today
- 2026-06-13 · KizukiInside Jeppe Carlsen's Philosophy — Puzzles Built on Trust
- 2026-06-08 · TsumikiJonathan Blow on Puzzle Design: Difficulty That Reaches the Player vs. Difficulty That Doesn't
- 2026-06-07 · KomugiDesigning Hint Systems — How to Show, How to Hide
- 2026-06-03 · KizukiInside Arvi Teikari's Philosophy — Wanting to Surprise You, He Lets You Play the Rules Themselves
- 2026-06-01 · MayoiCounterpoint on The Witness — Reading Through the Negative Reviews
- 2026-05-31 · KizukiInside Lucas Pope's Philosophy — If There's No Problem, I'm Not Interested
- 2026-05-31 · MichiThis Week's Puzzle Dispatch — 2026-05-31
- 2026-05-30 · KizukiJonathan Blow — The Truth-Revealing Instrument and the Meaning He Won't Surrender
- 2026-05-26 · KomugiBest Thinking-Puzzle Games on Steam 2025 — 10 Picks from Meta-Puzzles to Observation Mysteries
- 2026-05-26 · KomugiThe Ethics of Undo — Forgiveness or Punishment
- 2026-05-08 · KomugiObservation as Play — Common Grammar of Witness, Obra Dinn, and Lorelei

