GAME
Blue Prince
Aiming for Room 46
Dogubomb · 2025-04-10 · ■■■■■ 5/5 · 9.5/10
Where are you with this game?
Press one and the game goes on your shelf. You can see it on your account page.
In three lines
Blue Prince is a logic-grid / pathfinding puzzle game released by Dogubomb in 2025.
Puzzlebyrinth scores it 9.5/10, with a difficulty of 5/5. Aiming for Room 46
Its core mechanics are Deduction / Map Building.

Our Review
A mansion roguelite where each day you draft the room behind the door.
Mentions across our columns (15)
Design Roundup(4)
- 2026-08-31 · Tsumiki · 5 mentions"The Whole World Becomes a Puzzle" — Thinky Games Maps the Mystlike, and Bets the Market Will Return
- 2026-08-08 · Tsumiki · 3 mentionsHow do you measure a "good mechanic"? A paper on automatic game design, and a talk on modelling puzzles as constraint problems
- 2026-06-11 · Tsumiki · 11 mentionsPuzzle-in-Combat Design and the Question Randomness Poses to Puzzle Design
- 2026-06-04 · Tsumiki · 17 mentionsPuzzles that live inside the world — Tonda Ros on eight years of design: "no intended solution" and the melancholy Myst left behind



