GAME
Hexcells Infinite
On Designing the Guess Away
Matthew Brown · 2014-09-01 · ■■■□□ 3/5 · 8.5/10
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In three lines
Hexcells Infinite is a puzzle / logic-deduction puzzle game released by Matthew Brown in 2014.
Puzzlebyrinth scores it 8.5/10, with a difficulty of 3/5. On Designing the Guess Away
Its core mechanics are Logic Grid Deduction.

Our Review
A Minesweeper-lineage logic puzzle: find the hidden blue cells on a hex grid using only adjacency counts, line hints and consecutive/non-consecutive markers — pure deduction, no guessing. Matthew Brown's third entry layers an endless puzzle generator over 36 hand-made boards.
Mentions across our columns (6)
Essays(4)
- 2026-10-02 · Komugi · 4 mentionsCorrect, but Not Beautiful — Kant's "Purposiveness Without Purpose" × Hexcells Infinite
- 2026-07-19 · Komugi · 3 mentionsHandcrafted or Generated — A Design Theory of Procedural Puzzle Levels
- 2026-07-15 · Komugi · 2 mentionsDesigning Luck Out of the Game — From Minesweeper to Guessing-Free Logic Puzzles
- 2026-05-20 · KomugiThe Lineage of Meta-Puzzles — When Rules Themselves Started Moving



