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今日的抽屉 #71 —— 为中世纪波兰真实存在的小镇送去水道的免费卡牌策略游戏《Waterworks!》
今天抽到的是 scriptwelder 的《Waterworks!》。舞台设在中世纪波兰真实存在的小镇——格鲁琼兹,是一款用卡牌逐步铺设水道网的免费卡牌策略游戏。评分 5 分满分中的 4.8 分(1,361 条评价)。
"One Mile at a Time" — Burn With Me's Case for a Deckbuilder That Refuses to Spiral
One piece today: Dayten Rose's demo review of the deckbuilder Burn With Me (Nozomu Games, releasing October 12, 2026), published September 9, 2026 on Thinky Games. The article contrasts the game with Balatro to argue that Burn With Me keeps deckbuilding's surface while pushing its substance toward a legible, linear puzzle — a designer betting on restraint in a genre that usually chases runaway score inflation.
今日的抽屉 #38 — 电子游戏原封不动变成卡牌的《Bugsnax: The Card Game》
今天从抽屉里拿出的,是以电子游戏《Bugsnax》为基础的卡牌游戏《Bugsnax: The Card Game (Print and Play)》。开发与发布方是 Young Horses,形式是打印后自行制作的 Print and Play。玩家操纵 Grumpus,利用能力卡与陷阱智取其他玩家,目标是吃到合计 6 点分量的 Bugsnax。itch.io 评分为 5 分满分中的 4.5(2 条),价格为 5 美元起的随意付费(Pay What You Want)。
Tsumiki Design Roundup — 2026-08-22
One piece today: an August 17, 2026 Game Developer article on how the 90s-horror-styled solitaire game Forbidden Solitaire became an unexpected hit. Developer Grey Alien Games' Jake Birkett traces the design back through a lineage of earlier titles — the switch to tri-peaks/golf rules, and shops, RPG combat, and elemental spells layered on one game at a time.
Kelidari et al.: A Card-Game Agent Is Only as Strong as the Yardstick You Build First — Fukai Reads
An arXiv preprint by Nima Kelidari and two co-authors, under submission to AIIDE 2026. Using Gin Rummy and a hand-written fixed expert as an immovable yardstick, they run more than a hundred controlled experiments on what makes a lightweight reinforcement learning agent strong. Win-rate against the expert is 15.0% for PPO, 22.5% for TRPO and 34.2±2.1% with every working ingredient stacked; swapping network shapes leaves win-rates overlapping, while a search that can see the hidden cards reaches 85% against 26% for one that cannot.




