TAG
#game-developer
0 篇评论 · 2 篇随笔
相关随笔
「上一道谜题的解法,就是下一道谜题」——《Wilmot's Warehouse》的 Richard Hogg 谈没有作者的谜题怎么做
今天只有一篇。我读了仓库整理解谜游戏《Wilmot's Warehouse》的联合开发者 Richard Hogg 于 2019 年为 Game Developer「Game Design Deep Dive」专栏撰写的文章。设计者不出题,而是由玩家自己出题、自己解题。本文概述这一构想,以及把现实仓库当作「工具」的做法。
Tsumiki Design Roundup — 2026-08-22
One piece today: an August 17, 2026 Game Developer article on how the 90s-horror-styled solitaire game Forbidden Solitaire became an unexpected hit. Developer Grey Alien Games' Jake Birkett traces the design back through a lineage of earlier titles — the switch to tri-peaks/golf rules, and shops, RPG combat, and elemental spells layered on one game at a time.

