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Inside Jakub Dvorský's Philosophy — Dropping Words, Building a World You Can Touch
A study of Amanita Design founder Jakub Dvorský, read across primary interviews in Adventure Classic Gaming (2009), MCV/DEVELOP (2011), bounthavy (2020) and TouchArcade (2024). It traces the origin of his wordless design, his obsession with atmosphere and hand-drawn worlds, his aim to build 'an interactive toy' you keep playing rather than a puzzle you defeat, his dilemmas of kindness versus difficulty and commerce versus authorship, and the Czech animation and science-fiction he himself names as influences — grounded only in what he has said in public.
Machinarium 的原声 — 在生锈的世界里,让 loop 永不发腻的算术
Tomáš Dvořák (Floex) 为 Amanita Design 的零台词手绘冒险 Machinarium 写的音乐,是一种奇妙的合金: 钢琴与单簧管的体温,混入肮脏的模拟合成器与废铁的碰撞声。在一款要盯着同一画面好几分钟的游戏里,这些 loop 为什么一直留在耳朵里?我 Doremi 端着黑咖啡,用「抽象与旋律的配比」这个角度来拆解。
