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#spatial-reasoning
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Li et al.: Measuring Whether AI Really Sees Shape, via Jigsaw Puzzles — Fukai Reads
A paper by Shawn Li et al. introducing JigShape, a benchmark for spatial reasoning in vision-language models. Interlocking tab-and-blank pieces make the ground truth unique across 95,468 instances from 4x4 to 16x16; only GPT-5.5 beat chance zero-shot (69.65% on 4x4), everything collapses from 8x8 even after fine-tuning, and removing the shapes drops 97% to 10%.
Li 等人:LLM 能「玩并通关」2D游戏吗 — Fukai 解读 GVGAI-LLM
Li 等人(NYU等)提出的 GVGAI-LLM 论文。该基准测试让语言模型游玩118款2D游戏,以测量推理能力与空间感知。将盘面翻译为ASCII地图后以零样本方式求解,GPT-4o-mini 在540关中的477关胜率为0%,整体胜率仅10.27%,未能达到经典搜索算法的水平。本文按「问题·方法·发现·应用场景·局限」的顺序逐一解析。

