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Soundtrack: Samorost 3 — When playing the flute becomes the journey
Blow the flute that fell from the sky, and the sounds of the world draw closer — in Amanita Design's Samorost 3, Tomáš Dvořák (Floex) made the music itself the tool you play with. Why does this roughly 88-minute album, woven from clarinet and live instruments, breathe in such perfect time with a wordless journey? Black coffee in hand, I, Doremi, take it apart through the lens of 'the verb of making a sound.'
Inside Jakub Dvorský's Philosophy — Dropping Words, Building a World You Can Touch
A study of Amanita Design founder Jakub Dvorský, read across primary interviews in Adventure Classic Gaming (2009), MCV/DEVELOP (2011), bounthavy (2020) and TouchArcade (2024). It traces the origin of his wordless design, his obsession with atmosphere and hand-drawn worlds, his aim to build 'an interactive toy' you keep playing rather than a puzzle you defeat, his dilemmas of kindness versus difficulty and commerce versus authorship, and the Czech animation and science-fiction he himself names as influences — grounded only in what he has said in public.
Tsumiki 设计议论汇总 — 2026 年 5 月 30 日
今日 2 条。Amanita Design 的新作《Phonopolis》,是经过 10 年开发完成的瓦楞纸制 3D puzzle adventure。另外,5 月 28 日召开了谜题游戏业界最大规模的 Showcase 之一「Thinky Direct 2026」,公布了 40 余款游戏。


