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Inside Stephen Lavelle's Philosophy — Making the Refusal to Explain Into the Work
"Nah I don't feel like it." That was how Stephen Lavelle (Increpare) answered a player who asked him to explain his puzzle design. The prolific maker of 500-plus freeware games, the author of the free engine PuzzleScript and of Stephen's Sausage Roll. I read his philosophy, obsessions, failures, dilemmas and influences using only words he himself wrote.
SSR 证明的"最少规则、最大深度",以及视点成为解法之时
今天两篇。Thinky Games 2026年4月21日发布的发行10周年特集——被谜题开发者们誉为"完美设计"的 Stephen's Sausage Roll 催生"sausage-like"这一新类型词的极限简约主义。以及 Thinky Third Thursday 2026年4月号(Alan Hazelden,4月16日)介绍的《A Little Perspective》——"视角转换"这一点让不可能变为可能的设计论,以及沿同一轴线构建中的新作《He Who Watches》。
对 Stephen's Sausage Roll 的反驳 — 从 Steam 低评价重新解读
针对 Komugi 评出 9/10 的 Stephen's Sausage Roll,从 Steam 低评价中提取的5条主张逐一检验。理不尽的难度、操作的痛苦、缺乏进步感、价格与外观、穷举感。我在哪里同意,在哪里反驳。