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Ittle Dew
A top-down puzzle adventure in which a castaway adventurer works through block-pushing rooms using only the items she picked up — a fire sword, an ice wand, a portal wand. Released by Ludosity in 2013.
puzzlesokoban-likeadventureSUPERHOT: MIND CONTROL DELETE
The sequel to SUPERHOT, the first-person action puzzle where time only moves when you move. It drops the hand-built one-screen levels for randomly dealt rooms fought in runs, and adds abilities you pick up along the way. The third game from SUPERHOT Team.
puzzlefirst-persontime-manipulationIsle of Arrows
A puzzle-leaning tower defense: place randomly drawn tiles onto a floating island, grow the paths yourself, and line up towers against the waves. Unwanted tiles can be skipped, one at a time, for coins. Gridpop's crossbreed of board game and tower defense.
puzzlestrategyroguelikeISLANDERS
A minimalist placement puzzle: drop buildings onto procedurally generated islands and score them by whatever sits nearby. No resource management, no citizens — one verb, "place." A small release from Grizzly Games.
puzzlestrategyminimalistSUPERHOT
A first-person shooter built from white rooms and red figures, where the world's time advances only as far as you move. You take your weapons from the enemies who drop them, and a single hit ends the level. Grown by SUPERHOT Team out of a game-jam prototype.
puzzlefirst-persontime-manipulationClosure
A 2D puzzle-platformer in which only lit ground exists — step into the dark and you fall straight through it. You carry glowing orbs, swivel wall lamps to aim their light, and bring the platforms you need into being on the way to the door. Drawn entirely in black and white across a factory, a forest and a circus. Eyebrow Interactive, 2012.
puzzlepuzzle-platformeratmosphericDorfromantik
A hand-painted tile-placement puzzler: draw one hexagonal tile at a time and rotate it so its forests, fields, houses, rivers and rails line up with their neighbours. Complete quests to win tiles back and keep the village landscape growing, in Berlin studio Toukana Interactive's debut.
puzzlelogicminimalistSokobond Express
A grid puzzle in which you draw one unbroken path for a single atom, bonding it to the atoms it passes until the target molecule is assembled — a minimalist crossbreed of Sokobond and Cosmic Express, published by Draknek & Friends.
puzzlepathfindinglogicVessel
A 2D physics puzzle-platformer where a single liquid-spraying backpack lets you move water, lava and glowing protoplasm, and grow living liquid creatures called Fluros to repair a machine-run world. Set across a foundry, orchard and mines, Strange Loop Games builds its grammar out of fluid simulation rather than a grid.
puzzlepuzzle-platformerphysicsHue
A 2D puzzle-platformer where one button swaps the world's background between eight colours, making anything of that colour vanish. Walls, boxes and lasers are all handled through colour as you restore hue to a grey world and search for a missing mother. From Fiddlesticks Games.
puzzlepuzzle-platformerplatformerArranger
A grid puzzle-adventure where taking one step moves everything sharing your row or column, and the board loops at its edges. No sword or keys — you shove the things on the floor to open the way. The debut from Furniture & Mattress, folding movement, combat, and exploration into a single verb.
puzzlegrid-basednarrative-puzzleEtherborn
A third-person puzzle where walking a curved surface flips your own gravity — wall becomes floor, then ceiling. As a voiceless, translucent being you gather light-orbs to grow paths through Escher-like architecture toward a calling voice. Altered Matter's small, elegant study in one verb: walking.
puzzlepuzzle-platformerVoid Stranger
A 2D Sokoban puzzler in which you lift a floor tile with a rod and set it down elsewhere, descending a forgotten labyrinth past traps and foes. From a handful of verbs grow bottomless puzzles and a hidden story — made by System Erasure.
puzzlesokoban-likemeta-puzzleChromaGun
A first-person puzzle where you fire colored paint at walls and roving droids, mixing primary colors to lure each droid onto a matching panel — a Portal-style test-chamber game built on a single verb: painting.
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