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Wilmot's Warehouse
A 2D organisation puzzle: push the delivered goods into your warehouse and file them however you decide. No rule governs the shelves, and when the service hatch opens you retrieve orders from memory alone. By Richard Hogg and Ricky Haggett, who previously made Hohokum, with 200 kinds of pictorial tile piling up.
puzzleobservationsimulationThe Entropy Centre
A first-person puzzler in which you rewind an object's last 38 seconds with ASTRA, an AI companion gun, carrying and placing cubes to clear test chambers in a ruined orbital station. Stubby Games' debut, built around one verb: define the end state, then reverse-engineer the cause.
first-personpuzzlephysicsVoid Stranger
A 2D Sokoban puzzler in which you lift a floor tile with a rod and set it down elsewhere, descending a forgotten labyrinth past traps and foes. From a handful of verbs grow bottomless puzzles and a hidden story — made by System Erasure.
puzzlesokoban-likemeta-puzzleThe Spectrum Retreat
A first-person puzzler set in the art-deco Penrose Hotel: you pull a colour out of one wall, carry it, and hand it to a matching barrier to open the way. Steam sits at 'Mostly Positive,' 76% of 223 (snapshot 2026-06-16); opinion splits over its double structure of puzzle and story.
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