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Autonauts
An automation puzzle in which you land on an empty planet, chop and quarry by hand, and then teach robots the steps you just performed so they can do them for you. With short Scratch-style scripts and one small memory allowance per bot, you grow a production line from farming to industry. Made by Denki, in Scotland.
puzzleprogrammingautomationUntitled Goose Game
A sandbox stealth-puzzle in which you steer one goose through a quiet English village, working down a to-do list of pranks that sits in the corner of the screen. The goose can honk and it can carry things; the board is the villagers reacting. Made by House House, a four-person studio in Melbourne.
puzzlestealthsandboxPortal Reloaded
A free community mod built on Portal 2: alongside the familiar blue and orange spatial portals you fire a third, green time portal linking the present to the same facility twenty years on, and solve twenty-five test chambers by moving between them. Released in 2021 by the solo developer PORTANIS, with twenty cooperative puzzles added in 2023.
puzzlefirst-personphysicsTetrobot and Co.
A grid-based thinking puzzle in which you steer Psychobot, a microscopic repair robot, swallowing and spitting blocks to mend the insides of a broken giant. Swing Swing Submarine build fifty-odd levels out of little more than three materials — wood, sand, stone — and one rule: like sticks only to like.
puzzlelogicsokoban-likeClosure
A 2D puzzle-platformer in which only lit ground exists — step into the dark and you fall straight through it. You carry glowing orbs, swivel wall lamps to aim their light, and bring the platforms you need into being on the way to the door. Drawn entirely in black and white across a factory, a forest and a circus. Eyebrow Interactive, 2012.
puzzlepuzzle-platformeratmosphericWilmot's Warehouse
A 2D organisation puzzle: push the delivered goods into your warehouse and file them however you decide. No rule governs the shelves, and when the service hatch opens you retrieve orders from memory alone. By Richard Hogg and Ricky Haggett, who previously made Hohokum, with 200 kinds of pictorial tile piling up.
puzzleobservationsimulationThe Entropy Centre
A first-person puzzler in which you rewind an object's last 38 seconds with ASTRA, an AI companion gun, carrying and placing cubes to clear test chambers in a ruined orbital station. Stubby Games' debut, built around one verb: define the end state, then reverse-engineer the cause.
first-personpuzzlephysicsVoid Stranger
A 2D Sokoban puzzler in which you lift a floor tile with a rod and set it down elsewhere, descending a forgotten labyrinth past traps and foes. From a handful of verbs grow bottomless puzzles and a hidden story — made by System Erasure.
puzzlesokoban-likemeta-puzzleThe Spectrum Retreat
A first-person puzzler set in the art-deco Penrose Hotel: you pull a colour out of one wall, carry it, and hand it to a matching barrier to open the way. Steam sits at 'Mostly Positive,' 76% of 223 (snapshot 2026-06-16); opinion splits over its double structure of puzzle and story.
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