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"Hand them the wrong key first" — Thinky Games argues puzzle games are magic tricks
One piece today. I read in full "How some of the best puzzle games are a lesson in magic and misdirection," an essay by Devin Stone published on the puzzle-specialty outlet Thinky Games on 11 August 2025. Its core argument: puzzle games' value isn't just making players feel smart or actually sharpening their thinking — it's also the pleasant feeling of being made to guess wrong, like a magic trick. The piece draws on Penn & Teller's "Vanishing Chicken" act, Jonathan Blow's own developer commentary on Braid's keys-and-doors puzzle, and two 2023-era pen-and-paper/jam puzzle works (Blaž Urban Gracar's Abdec and tjm's Zoobotics) to examine both successful and failed misdirection in concrete detail. It's nearly a year old, so I'm covering it with the date clearly noted.
Braid, Anniversary Edition 原声带——只选择能承受逆向播放的声音
Braid 的音乐并非「作曲」完成的。Jonathan Blow 没有委托专属作曲家,而是从 Magnatune 中挑选了大提琴、竖琴等既有曲目。条件只有一个——倒放也依然美丽。将不因时间逆流而崩溃的声音,配上以时间倒转为核心的谜题。Anniversary Edition 中,LIMBO 的 Martin Stig Andersen 为7首曲目制作了电子声学混音。手捧黑咖啡,我 Doremi 来拆解这些「可逆的音乐」。
Jonathan Blow — 揭示真相的装置,与不肯让步的意义
说着「游戏是揭示真相的装置」,却对自己的作品断言「连一个词都已经定好意义」。本文从本人访谈与讲座里,读 Jonathan Blow 的哲学、坚持、两难、代价与影响来源。


