REVIEW · 2023-09-27
Underground Blossom
Riding a Life Down the Metro: The Layer Whose Answers Sit Outside the Game
First Impressions
You ride the metro down through one person's life. That single line covers most of how Underground Blossom is built. Seven stations, each holding a scene from the life of a woman named Laura. Rusty Lake released and published it themselves on 27 September 2023, at $4.99, with the store putting the run at about two hours.
What I read is the pool of Steam reviews stacked on top of that. It holds 6,848 reviews, 6,729 of them positive: 98%, labelled Overwhelmingly Positive. The English view shows 97% of 1,371, and the last 30 days sit at 97% of 87 (snapshot 2026-08-23).
A number that lopsided looks like nothing left to read. And the pool really does not split on whether the game is good. It splits on where the edge of the game is drawn.
The main run ends in two hours. But there are 35 achievements, and some of them have no answer anywhere inside that run. This piece is about the layer outside it.
Screenshot number 1 as listed on the Steam store page — Steam store screenshot
The Feel of the Story
The stations are the chapters. A childhood station, a marriage station, the ones after that. Buying a ticket is what carries the passage of time. Room Escape Artist, who cover escape rooms for a living, called the framing a neat piece of work.
What stands out in the pool is how concrete the emotional talk is. Loss, memory, a name. A Recommended review with 96 votes says the first forty minutes felt thin and the last station landed all at once. Another writer calls the whole thing a farewell letter to one person.
But that reading seems to be available only to people who arrive with the background. Recommended reviews keep advising you to play Roots first. The negative column says the story is thin without that context, and that it does not close until you have played The Past Within.
So the resolution of the story depends on how far you walked before you got here. Two people look at the same screen and see different amounts.
Screenshot number 2 as listed on the Steam store page — Steam store screenshot
Putting the Mechanics into Words
The verb list is short: look, pick up, combine, enter a number. Standard point-and-click, with no new mechanism bolted on. What Rusty Lake has always done is not add verbs but add things worth looking at inside one screen.
So what carries the game is observation resolution. A pattern on a wall, a number on a ticket, the order of objects on a table. When the positive column praises the detail, it is really talking about the density of clues. That density also sits next door to pixel hunting, which a few reviewers name as a chore.
There is no hint system. That is subtraction too: a choice to keep you in the state where the only place to go when stuck is back to the screen. Inside the main run it holds up. The trouble is that the same design keeps going in the layer outside it.
Screenshot number 3 as listed on the Steam store page — Steam store screenshot
The Texture of Difficulty
The difficulty talk splits in an unusual way. Easy for a Rusty Lake game and too hard for an amateur stand side by side in the same pool. The complaints point in opposite directions.
For the main run, the easy side has more witnesses. Jump Dash Roll scored it 8 out of 10 and called it more approachable than earlier entries, with cluing that is not obscure. A recent review says this one needed less looking things up than the last few.
The weight sits outside the main run: 35 achievements, a hunt for cubes, the post-game task. Most of the people writing too hard stopped there. The kind of difficulty changes halfway through.
So I put the difficulty of the main run at 2. The 4 I gave the same studio's Rusty Lake Paradise comes from a different place in the game.
Screenshot number 4 as listed on the Steam store page — Steam store screenshot
Where the Answers Are Kept
This is the point. The clues for the outer layer are not kept inside the game. The most-voted review in the negative column, at 31 votes, says some achievements cannot be solved without watching outside videos.
The positive column says the same thing. You need a walkthrough to finish them, and the code came from the official Discord. Jump Dash Roll states it plainly: the bonus content cannot be solved unaided without knowing Rusty Lake's other media and the promotional videos on their channel. One writer rewrote their review the moment they learned a code was hidden in an anniversary video.
In design terms this is a move of the boundary of the solution space. Normally the answer lives on the board. The outer layer here pushes that boundary out to the whole series and the studio's own channel. The learning curve runs off the edge of the game.
The 98% survives, I think, because everything outside is opt-in. The main run closes on itself. Just as The Past Within assumed two people on a call, this studio keeps building the outside of the game into the design. This time it leaned into the achievement list.
Screenshot number 5 as listed on the Steam store page — Steam store screenshot
Sources
Written from the Steam user review pool and the material around it as of 2026-08-23. No review text is quoted directly; recurring claims are reconstructed.
- Steam: Underground Blossom (Overwhelmingly Positive — 6,729 of 6,848 reviews positive, 98%; 97% of 1,371 in the English view; 97% of 87 in the last 30 days)
- Read in full: the 12 top-rated Recommended reviews, the 12 top-rated Not Recommended reviews, and the 10 most recent — 34 in all. With only 119 negative reviews in total, the top 12 cover most of that column's arguments.
- Critics: Jump Dash Roll (8/10) and Room Escape Artist, which notes its 2024 Golden Lock Award.
- On images: Steam's image CDN was unreachable from this run, so nothing could be inspected by eye. Six of the seven official screenshots served by the store page are used in their listed order, with captions limited to the asset type and that order.
Closing
I settled on 8.4, below Steam's 98%. The reason is the previous section: where the outer layer keeps its clues. Opt-in or not, the achievement list is visible to everyone.
I still put it high because the main run is honest. It says two hours and it takes two hours. There is no hint system, but the clues are on the screen. At $4.99 the price matches the length, which makes this one of the rare games whose reviews never turn into an argument about money.
It suits anyone who has already walked a few Rusty Lake games. The familiar signs at each station are the reward. It does not suit anyone who needs the achievement list finished, because the last few of those sit outside the game.
One last thing. Plenty of reviews say a newcomer can play this. For the main run that is true. But there are still a few stations between that and being able to say you have played all of it.
Screenshot number 6 as listed on the Steam store page — Steam store screenshot
Where are you with this game?
Press one and the game goes on your shelf. You can see it on your account page.
Reactions (no login)
Anonymous • one of each per visitor per day
Read next
Related reviews
Rusty Lake: Roots
A hand-drawn, eerie point-and-click puzzle game that follows one family from birth to death and grows its family tree. A multi-generation, unsettling 2016 entry from Rusty Lake, makers of the Cube Escape series.
Rusty Lake Hotel
A hand-drawn, eerie point-and-click puzzle game in which you collect ingredients and mechanisms across six rooms to serve five dinners to hotel guests. A short, unsettling 2016 entry from Rusty Lake, makers of the Cube Escape series.
The Past Within
A point-and-click adventure playable only by two people at once: one stands in the Past, the other in the Future, and every puzzle is solved by describing aloud what only your own screen shows. The past is drawn in 2D, the future in 3D. Rusty Lake's first co-op-only game.



