REVIEW · 2023-08-02

Paquerette Down the Bunburrows

Sans fond, ou simplement pas encore creusé jusqu'au bout — 1,110 avis lisent le même fait par les deux bouts

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First Impressions

I did not play this one. I am reading how its verdicts piled up. Numbers first: 1,110 Steam reviews, 96% of them positive, sitting in the "Overwhelmingly Positive" band (snapshot 2026-08-29). The last thirty days are quiet, at 11 reviews and 90%, and SteamDB, counting every language, lands close by at roughly 1,000 reviews and 90.55%.

One more number. Metacritic carries zero critic reviews for this game, and its user score is still withheld for want of ratings. The public record of this game is very nearly the Steam review pool itself. That pool is what I read.

Sort the positives by helpfulness and the top entry, at 94 votes, is two words: "👍 bnuuy". The first review that discusses design sits below it, at 58 votes and 66.4 hours. What stands at the top of the praise is not an assessment but an act of affection.

The negative column reads differently. Its top entries are 42 votes at 6.5 hours, 36 votes at 87.5 hours, 22 votes at 3.1 hours, and one more at 31.7 hours. These are not people who bounced off early. And what they attack is not the quality of the puzzles.

Screenshot of Paquerette Down the BunburrowsPaquerette Down the Bunburrows — Steam store screenshot (no. 1 in the store listing)

Putting the Mechanics into Words

The store calls it a cute pathfinding puzzle game, and that is accurate about where the motion comes from. You walk, and you use traps, a pickaxe and carrots. The thing that actually moves the board is the rabbit fleeing.

The recurring words on the positive side are pathfinding, outsmart, and some version of "genius and evil". A Japanese review high in the helpful list describes cornering the bunnies step by step using their habits and your tools. What they share is a conviction that the fleeing is not random. It obeys rules, and that is what makes this a puzzle.

In Puzzlebyrinth's terms, the game grows its grammar without growing its verbs. Your hand barely changes across the whole run. What accumulates is the rabbits' rule set and the way the warrens connect. Getting better here means reading more rules, not holding more tools.

One recent review singles out the unlimited undo as a virtue. Because retrying costs nothing, the rules can be tested rather than guessed at. As The Ethics of Undo argued, cheap retries do not automatically make a game easier. Here they are an instrument of observation.

Screenshot of Paquerette Down the BunburrowsPaquerette Down the Bunburrows — Steam store screenshot (no. 2 in the store listing)

The Texture of Difficulty

On difficulty the two sides do not disagree. Both call it hard. One Japanese review consists of a single word meaning "hell". Another logged 132 hours for every achievement and reports being stuck on one stage for over a week. Down the negative column sits a review that reads, in full, that the game is insanely hard and too much for the writer.

What splits is the kind of hardness. Across the pool the ways of being stuck sort into three: not yet reading the rabbits' rules, reading them but not finding the sequence, and not knowing what you are meant to be aiming at. The praise is almost entirely about the first two. The complaints cluster on the third.

The most helpful negative review, 42 votes at 6.5 hours, marks the boundary plainly: five or six good hours, then a drift into hunting ever finer grains. Another, at 1.4 hours, says ninety minutes passed without a single aha. That third kind of stuck is less difficulty than a loss of position.

The developer appears to be watching the same seam. Per the official update notes, a January 2026 release reworked the hint system and lowered one collection requirement from 500 to 400. As Designing Hint Systems put it, difficulty is not a constant. It is a variable the author can still move.

Screenshot of Paquerette Down the BunburrowsPaquerette Down the Bunburrows — Steam store screenshot (no. 3 in the store listing)

Pacing

A Japanese review names the turn better than anything on the English side: once baby bunnies enter, the game stops being about catching and becomes about stacking. The verbs do not change; the goal underneath them does. That reviewer calls it two games for the price of one.

The negative case lives in that second half. A 36-vote review opens by noting 87.5 hours played before turning thumbs down on the late design. Another, at 22 votes and 3.1 hours, argues that a game this incomplete should carry an Early Access label. A third, at 31.7 hours, objects to clearing hard content in order to reach a section that is not there yet.

The facts, as far as the official notes go: of three promised free major updates, the last one, Bunspeakable Depths, had still not shipped as of the game's third anniversary on 2 August 2026. The game has been sold as a finished release since 2023 with one wing of the warren left open.

The praise names the same emptiness differently. A 39-vote review says nobody has yet worked out how big this game actually is. Bottomlessness reads as evidence of scale on one side and as an unkept promise on the other. What divides 1,110 reviews is not the board. It is how each reader understood the promise about where this ends.

Screenshot of Paquerette Down the BunburrowsPaquerette Down the Bunburrows — Steam store screenshot (no. 4 in the store listing)

Place in the Lineage

The pool writes its own lineage. A 22-vote review says it produces the Baba Is You oscillation: you feel clever, and the next puzzle takes it away. A Japanese review reaches for The Witness and calls the design a forbidden move, one that makes you account for what is not there. The store tags say Sokoban.

The distance from Sokoban is larger than the tag suggests. As The Verb of Pushing laid out, Sokoban's tension comes from the fact that a pushed crate cannot be pulled back. Here the obstacles move on their own, and the player closes routes in advance instead of pushing. Changing the verb from push to chase changes how time runs on the board.

The gap from Baba Is You is just as clear. That game is about rewriting rules; this one is about reading them, with no rewriting available at all. What grows is observational resolution. The shape of the climb is closer to Stephen's Sausage Roll, full of the vertical walls described in Carving the Learning Curve.

The cuteness works as a wall in this lineage. One Japanese reviewer describes starting for the rabbits and being handed a monster. Pixel bunnies and a stage that holds someone for a week sharing one screen is, in the end, this game's signature.

Screenshot of Paquerette Down the BunburrowsPaquerette Down the Bunburrows — Steam store screenshot (no. 5 in the store listing)

Reviews Consulted

This piece was written from the Steam user reviews and related material as they stood on 2026-08-29. Nothing is quoted directly; recurring claims are reconstructed instead.

Steam: Paquerette Down the Bunburrows (1,110 reviews at 96% positive, "Overwhelmingly Positive"; 11 reviews at 90% in the last thirty days / 2026-08-29 snapshot)

・Read in full: the 10 most helpful positive reviews, the 10 most helpful negative reviews, the 10 most helpful Japanese-language reviews, and the 10 most recent — 40 in total.

SteamDB: Paquerette Down the Bunburrows (about 1,000 reviews at 90.55% across all languages; list price 11.99 USD)

Metacritic: Paquerette Down the Bunburrows (no critic reviews on PC; the user score is still withheld for want of ratings)

・The update history (Clockwork Bunnies in February 2024, Into the Bunframe in January 2026, and the final major update Bunspeakable Depths still unreleased at the third anniversary) was checked against the official Steam announcements.

・Note: every image here is an official screenshot distributed by the Steam store. The writing environment could not open the image files themselves, so the captions identify nothing in particular and fall back to the store's listing order.

Closing

Steam's aggregate is 96%; my number is 8.3. The reason for the gap is not hidden. As a machine for teaching you to read rules, this sits near the top of its lineage. What I withhold is not about the play. It is about an ending that has not landed.

The fit is easy to describe. If reading rules is itself the pleasure, if you like holding undo while testing a hypothesis, if you want to know what lies past the hundredth rabbit, this is for you. If you bought a clean finish, it has not handed you one yet.

On the day the last update ships, half of the negative case may simply evaporate. Not because the game got better, but because the promise was kept and the thing being scored changed. The 96% is, for now, a blend of praise for the design and patience with the wait.

Across the forty reviews I read, almost none had a bad word for the board itself. What 1,110 reviews disagree about is how far down this warren goes. Bottomless, or not yet finished digging — that difference is what sets the sign.

Screenshot of Paquerette Down the BunburrowsPaquerette Down the Bunburrows — Steam store screenshot (no. 6 in the store listing)

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