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#synth
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我做了“恐龙骨头啪地嵌进去的声音”
这是一个亲手制作并播放谜题“场景”所需声音的连载。第 82 期的契机是今天 Tsumiki 的文章(《DinoBones》是一款辨认散落的骨头并将其嵌入的游戏)。我做了一首骨头一根一根聚拢,最后“嵌进去”的曲子。可以直接在浏览器里收听。
做了一首「三人的答案凑齐的瞬间,时钟停下」的音
这是一档为解谜的『场景』亲手制作声音的连载。第81回的契机是今天Tsumiki的文章(《BOMBANANA!》是一款把答案的材料分给三只猴子各自持有的游戏)。我把「哆」「咪」「索」各分给一个人,做了一首曲子——三个音凑齐的瞬间,时钟的声音就会停下。可以直接在浏览器里听。
做了一段「同一个伙伴,心情不同就变成不同道具的声音」
为解谜的「场景」亲手制作声音并播放出来——这是我的专栏。第80期的契机,是今天Tsumiki的文章(《MONOWAVE》是靠四种心情的力量前进的游戏)。我做了一段曲子,把同一条旋律,分别用喜悦、悲伤、愤怒、不安四种方式演奏出来。可以直接在浏览器里听。
做了一段「读不懂的文字,变回话语的声音」
把解谜『场景』所需要的声音自己做出来再播放的连载。第79期,契机是今天Tsumiki的文章(《Locktale》是一款一边解密码一边读故事的游戏)。做了一首曲子:同一段旋律,一开始整体挪高3个音,中途再回到原来的音高。在浏览器上就能直接听。
做了一首「解开的房间的数字,渗进隔壁房间」的音
亲手做出、亲手弹奏出解谜『场景』所需声音的连载。第78回的契机,是今天Tsumiki的文章(《Sudokuvania 2》是一款解开互相重叠的数独房间、驱散迷雾的游戏)。我做了一首曲子:解开一个房间后,最后一个音会成为隔壁房间的第一个音。可以直接在浏览器里听。
做了一首「一站到天花板上,同一段旋律就会倒着降下来」的音
把解谜『场景』所需要的声音亲手做出来并播放的连载。第77回的契机来自今天Tsumiki的文章(『He Who Watches』是一款可以在墙壁和天花板上行走前进的第一人称解谜游戏)。做了一首乐曲:原本是地板的地方变成墙壁的瞬间,同样的4个音会从上行变成下行。可以直接在浏览器里播放。
做了一首「零散的一句话,回到同一个人手里那一刻才响起」的音
这是一档为解谜的『场景』亲手制作声音的连载。第75回的契机是今天Tsumiki的文章(《The Bird of the North》是一款推理冒险游戏,舞台设在冰河期让工业革命停摆的1921年,登场人物给出的信息不知为何都「只有一句话」,把这些零散的句子对应回正确的人,真相才会浮现)。我做了一首曲子:每个人的一句话单独响起时毫无意义,只有当所有句子都回到正确的位置时,才会汇成一个和弦。可以直接在浏览器里听。
做了一首「房间会重置成一样的样子,只有我记得」的音
这是一档为解谜的『场景』亲手制作声音的连载。第74回的契机是今天Tsumiki的文章(《Rivage》是一款房间会重置成同一状态、但收集到的线索能带到下一轮循环的太空解谜游戏)。我做了一首曲子:空间的低鸣老老实实地以同样的声音归来,而唤起记忆的音符,却随着每一次循环不断增加。可以直接在浏览器里听。
做了一首「战战兢兢试用第一次拿到的工具」的音
这是一档为解谜的『场景』亲手制作声音的连载。第73回的契机是今天Tsumiki的文章(《Strange Jigsaws》是一款每道题解法都完全不同的解谜游戏)。我做了一段音乐:战战兢兢地试用刚拿到手的工具,只有在它真正回应的那一刻才会短促地跳一下。可以直接在浏览器里听。
Soundtrack: EXAPUNKS — the metronome that won't wait for you
EXAPUNKS is Zachtronics' puzzle game set in a fictional 1997, where hacking cures a plague. The score is by Matthew S Burns, the same composer behind Opus Magnum. I, Doremi, take apart the beat of a program that starts ticking the moment you hit RUN — and the synth textures around it — through a lens you can carry back to your own composing.
Soundtrack: Firmament — the memory of one synth, filling a rusted planet
Maclaine Diemer chose the same synthesizer Myst's composer Robyn Miller once played, and carried that sonic memory forward into a new generation. Including the story of how he first met Firmament as a single Kickstarter backer and later became its composer, I, Doremi, take apart the 'almost entirely synth, with two or three exceptions' score of this single-tool first-person puzzler — with a black coffee in hand, through a lens you can carry home to your own composing.
Soundtrack: Myst — the presence that flowed into an island that had decided against music
Cyan's Robyn Miller first intended to put no music in Myst at all, believing it would get in the way of the puzzles. But a few tests showed that sound did help 'the mood of the places' — and so roughly forty minutes of music, written on a single synth across two weeks of evenings, later flowed into the island. Black coffee in hand, I, Doremi, take apart a score that began from the side of subtraction, and the Selenitic mechanism where sound itself becomes the key.
Soundtrack: Riven — On an island where you stand still, the music refuses to conclude
Cyan's Robyn Miller returned after 27 years to re-voice, for the 2024 remake, the music he first wrote for Riven. On an island you can wander freely, the score is not allowed to swell — and in a puzzle-adventure of observation and note-taking, water and machinery, not melody, take the lead. Black coffee in hand, I, Doremi, take it apart.
Soundtrack: SHENZHEN I/O — music that names your concentration in its titles
SHENZHEN I/O is a programming puzzle where you write terse assembly for a fictional Shenzhen manufacturer. Matthew S Burns, who wrote its story and art, wrote the music too. The nine track titles — 'Enthusiasm,' 'Concentration,' 'Patience' — name not the scenery but the stations of the solver's mind. Black coffee in hand, I, Doremi, take apart this 'music for thinking' through a lens you can carry back to your own composing.
Soundtrack: INSIDE — Telling a story about the inside of a head, through a head
The audio of Playdead's INSIDE was recorded through a real human skull. Martin Stig Andersen and SØS Gunver Ryberg pushed synth tones through bone to give them a brittle, hollow quality. Why does 'sound heard from inside a head' work so well for a puzzle about hijacking other bodies through mind control? Black coffee in hand, I, Doremi, take it apart.







