TAG
#comedy
9 reviews · 1 essays
Related essays
Related reviews
Tactical Breach Wizards
A turn-based tactical puzzle in which a squad of wizards in body armour clears a building one room at a time. Every shot lands, nothing is random, and you can rewind as many turns as you like. From Suspicious Developments, the studio behind Gunpoint.
puzzlestrategynarrative-puzzleDonut County
A physics puzzle in which you steer a hole in the ground, swallowing a town's furniture and residents to make the hole grow. There is one verb — move the hole — and the levels are strung together by conversations with the townspeople. Made by Ben Esposito and published by Annapurna Interactive.
puzzlephysicscomedyUntitled Goose Game
A sandbox stealth-puzzle in which you steer one goose through a quiet English village, working down a to-do list of pranks that sits in the corner of the screen. The goose can honk and it can carry things; the board is the villagers reacting. Made by House House, a four-person studio in Melbourne.
puzzlestealthsandboxHuman Fall Flat
A physics puzzle platformer about Bob, a wobbly figure you steer by grabbing, climbing and dragging your way through buildings that float in a dreamscape. Each arm is controlled separately, and no puzzle has a single fixed solution. Made by Lithuania's No Brakes Games, with online co-op for up to eight players.
puzzle-platformerphysicsco-opCHUCHEL
A comedy adventure from Amanita Design in which a hairy little creature chases a single cherry through thirty short stages, helped and hindered by his rival Kekel. There is exactly one verb — click — and behind almost every press waits a hand-drawn gag.
puzzlepoint-and-clickcomedyDeponia
A hand-drawn point-and-click adventure set on a planet that has been turned into one enormous rubbish tip, where the self-absorbed Rufus dreams only of escaping to the floating paradise of Elysium above. You combine scavenged junk, talk residents into things they should not agree to, and lever a way out of the scrap. The first of Daedalic Entertainment's three-part series.
puzzlepoint-and-clickadventureReturn to Monkey Island
A point-and-click adventure in which series creator Ron Gilbert returns, three decades on, to the pirate comedy he left unfinished. It replaces the old verb menu with a single context-sensitive interaction, adds an in-world hint book that opens solutions in stages, and sends Guybrush Threepwood after the Secret of Monkey Island once more.
puzzlepoint-and-clickadventureDay of the Tentacle Remastered
Double Fine's redraw of the 1993 LucasArts game: a broken time machine scatters three friends into the past, present and future of the same motel, and you switch between them, mailing objects across the centuries to stop a purple tentacle from taking over the world.
puzzleadventurepoint-and-clickQuantum Conundrum
A first-person physics puzzler in which a boy searches a deranged mansion for his missing inventor uncle, armed with the Interdimensional Shift Device. Swap between four dimensions — Fluffy makes heavy things weightless, Reverse Gravity flips the pull, Slow slows time — and bend boxes and physics to clear each room. Built by Portal's lead designer Kim Swift (as reported) and published by Square Enix.
puzzlepuzzle-platformerfirst-person








