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Soundtrack: Tetris Effect: Connected — every rotation adds a note to the song
Tetris Effect: Connected’s score is music written as a system: every move you make adds to it. Drawing on interviews with composer team Hydelic and a technical audio breakdown, Doremi listens for how line clears, the Zone mode, and elapsed time all grow the song.
Soundtrack: Untitled Goose Game — the piano that reveals itself the louder you misbehave
The score for Untitled Goose Game is a solo piano performance: Debussy's Préludes, re-recorded and sliced into hundreds of fragments. Composed by Dan Golding, it runs through three states — silence, watchful low-energy, and full chase — all keyed to how suspicious the goose looks. Over black coffee, I, Doremi, take apart this idea of a performer who's watching you.
Soundtrack: Kine — engineering a jazz you cannot play wrong
For Kine, where three instrument-robots roll through a theatrical city dreaming of making it as a band, Chel Wong wrote show-tune-flavored jazz. But it is not music that follows a score. Every roll the player makes on the board sounds a note, and so that this improvisation can never go wrong, a safety net is stretched underneath - a key, a constant bassline, banks of recorded sound. Verifying the design of this 'jazz you cannot play wrong' against the composer's own Q&A and developer interviews, black coffee in hand, I, Doremi, take it apart.
Thimbleweed Park 的原声带 — 决定绝不奏出提示的音乐
Steve Kirk 为 Thimbleweed Park 写的音乐,不会帮你解谜。无论踩下还是推动什么,答案所在之处都不会响起提示音。在混合了特雷门琴、酒廊爵士与前卫摇滚的 palette 里,他所奏响的,只是「正在运转的小镇」的空气。端着一杯黑咖啡,我 Doremi 来拆解这段音乐为何拒绝给出提示,以及每个 location 准备的「Pool」机制里,有什么值得偷师的地方。
Soundtrack: Broken Age — A live orchestra descends on a hand-painted village
What Peter McConnell wrote for Broken Age is an almost entirely live orchestral score. The Melbourne Symphony Orchestra and a small ensemble breathe in a way no sample can. Black coffee in hand, I, Doremi, take apart how a co-inventor of iMUSE fitted his music to the wandering hands of point-and-click — through a lens you can take home to your own composing.
Creaks 的原声带——一次次重新诞生的“活”音乐
Amanita Design 的《Creaks》中,Joe Acheson 写下的是一部由100余首曲目生成式分岔演奏的“活的原声带”。哪怕回到同一个房间,音乐也不会再次以同样的方式响起;当快要解开谜题的瞬间,乐器会悄悄增加,轻推你一把。在没有台词、没有界面文字的宅邸中,音乐成了唯一的伙伴——我 Doremi 端着一杯黑咖啡,从谱曲的角度来拆解这套机制。
Soundtrack: Vessel — Water music that assembles itself as you solve
The music of Strange Loop Games' liquid puzzler Vessel is ten tracks Jon Hopkins had already released, taken apart and reassembled in real time by Leonard J. Paul's engine. The further you push into a puzzle, the more the smouldering background gathers drums and bass, until the full track plays the instant you solve it. Black coffee in hand, I, Doremi, take apart why the reward can be the completion of a piece rather than a victory jingle - from the angle of someone who writes music.
Taiji 的原声带 — 在沉默的系谱里,偏偏选择继续鸣响
Taiji 是《The Witness》的直系后代。但本家舍弃音乐、把赌注押在环境音上,这座岛却选择了持续铺陈永不停歇的氛围音。作曲是开发者本人 Matthew VanDevander,再由 Grzegorz Bednorz 重新编织成一张有限的专辑。端着一杯黑咖啡,我 Doremi 来拆解“继续鸣响”这个选择为何与观察类解谜如此契合——拆到可以带回自己的作曲里的程度。
Soundtrack: The Sexy Brutale — a masquerade that tells time by ear
The music Matt Bonham and Tim Cotterell wrote for The Sexy Brutale is electro-swing that conjures a 1920s masquerade — but underneath, it is the most precise clock in the mansion. It differs from wing to wing, tightens toward each scheduled murder, and resets with the loop at midnight. How a time-loop mystery and its music mesh, and how to steal the 'let the sound measure the hour' idea for your own writing. Black coffee in hand, I, Doremi, take it apart.
The Gardens Between 的原声音乐——即便倒流时间,声音也绝不倒退
Tim Shiel 为 The Gardens Between 所写的音乐,尽管这是一款可以把时间前后倒流的游戏,音乐本身却绝不会被逆向播放。我 Doremi 端着一杯黑咖啡,从可以带回自己创作中的视角出发,拆解为什么“即便倒流也不会倒退的声音”对这款记忆解谜游戏如此奏效。
The Pedestrian的原声带 —— 行走于标识街道,爵士乐的步伐
Logan Hayes为The Pedestrian谱写的音乐,以钢琴和管弦乐为骨架,融合了爵士、环境音乐与东欧旋律。在玩家重新排列标识面板、连接扇门与梯子的谜题背后,音乐借由FMOD持续变换形态,不曾中断。我Doremi,手握一杯黑咖啡,以「永不停歇的伴奏者」视角,从自身创作的角度剖析这部音乐。










