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Skipping Stones to Lonely Homes (2015) — The Bridge of Thrown Stones That Reached a Cosmic Train
On 21 August 2015, British puzzle designer Alan Hazelden released Skipping Stones to Lonely Homes, a free browser game. In it you throw stones to build bridges and search a shipwreck for timber, all built in PuzzleScript. This small work, born outside Steam, is linked — in the designer's own words — through that year's prototype Train Braining and the 2017 commercial release Cosmic Express, all the way to Order of the Sinking Star, a major puzzle title announced for 2026. I trace this decade-long voyage.
Mirror Isles / Skipping Stones to Lonely Homes (2014-2015) — How Two Free Jam Games Became Two Different Escape Islands, a Decade Later
In 2014 and 2015, London puzzle designer Alan Hazelden wrote two free PuzzleScript jam games, Mirror Isles and Skipping Stones to Lonely Homes. By his own account on his website, the former is the spiritual ancestor of his 2020 commercial release A Monster's Expedition, and both games are also credited as one inspiration and starting point for Jonathan Blow's new game Order of the Sinking Star, whose demo appeared in 2026. This piece traces, using only the developer's own words, how two weeks-long free experiments fed into two very different commercial puzzle games over more than a decade.
同一个机关,两种游戏——Alan Hazelden 对读《Every Door a Portal》与自作《Fort Locks》
今天只有一篇。我通读了原文——英语圈专业媒体 Thinky Games 上,由 Draknek & Friends 工作室兼发行商负责人 Alan Hazelden 本人执笔的月度专栏《Thinky Third Thursday》2026年7月号(2026年7月17日发布)。在介绍年度 Thinky Puzzle Game Jam 6(主题「密室」,投稿超过80款)的亮点时,Hazelden 将自己参与的《All the Gold in Fort Locks》与另一参赛作品——ELAiNE 的《Every Door a Portal》——放在一起比较:两者共享同一个核心机关(门后的现实会因所用钥匙而改变),却在钥匙的携带方式与关卡结构这两个具体设计选择上分道扬镳。
Skipping Stones to Lonely Homes (2015) — Throwing Stones Across Islands, the Free PuzzleScript Game That Fathered Two Descendants
On 31 August 2015, London-based puzzle designer Alan Hazelden quietly published a free browser game on his own site: Skipping Stones to Lonely Homes. A Sokoban-lineage puzzle built on indirect action — throwing stones whose ripples move distant lilypads — it is, by Hazelden's own account, the prototype behind the 'spiritual successor' A Monster's Expedition (2020), and one of the starting points for Jonathan Blow's decade-in-the-making Order of the Sinking Star (2026). This piece traces how one free hobbyist game fed into two major descendants a decade later.
Alan Hazelden 的哲学 — 先大量制作,为「思考」命名
「制作优秀游戏最有效的方法,是先大量制作并不优秀的游戏」——伦敦谜题作家 Alan Hazelden(Draknek)持续创作着不依靠文字、仅靠关卡配置来传授机制的「thinky」谜题。从本人的发言解读其哲学、执着、失败、两难困境与影响源。

