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Bad at puzzles, Olexa's Mini Motorways gave me the anxiety of waiting at a red light
Hopeless at puzzles but obsessed with them, I watch let's plays to witness the "Ah!" moment. Episode 13 features English-language Olexa and "Mini Motorways" — a game about drawing roads that somehow transmits the exact stomach-ache of watching traffic jam up.
Bad at puzzles, my head turned into Rusty Lake watching LayerQ's Cube Escape Collection
Hopeless at puzzles but obsessed with them, I watch let's plays to witness the "Ah!" moment. Episode 12 features Japan-based LayerQ, and a game with a different flavor from my usual logic puzzles: "Cube Escape Collection," an unsettling, mysterious escape-game series from the Netherlands' Rusty Lake.
Bad at puzzles, I couldn't look away from the skull in Aliensrock's Demon Lord: Just A Block
Hopeless at puzzles but obsessed with them, I watch let's plays to witness the "Ah!" moment. Episode 11 is Aliensrock again, this time with "Demon Lord: Just A Block," a puzzle game in roguelike clothing that just released in April 2026, where a defeated demon lord reduced to a skull crosses dungeons one tile at a time.
Bad at puzzles, I fell for LayerQ's bomb caterpillar in Öoo
Hopeless at puzzles but obsessed with them, I watch let's plays to witness the "Ah!" moment. Episode 10 returns to Japanese-language territory with LayerQ's playthrough of "Öoo," a puzzle-action game where a bomb-laying caterpillar that can't jump crosses a maze using pure bomb-blast force. I also found a nice little story about the developer being moved by this let's player's style.
Bad at puzzles, I tried touching Olexa's Please, Touch the Artwork
Hopeless at puzzles but obsessed with them, I watch let's plays to witness the "Ah!" moment. Episode 9: Please, Touch the Artwork, where you play inside Mondrian-style abstract paintings. Every puzzle is generated on the spot, so even the let's player has never seen it before — watching that unscripted first reaction was the fun today.
Bad at puzzles, my brain glitched watching Toodee and Topdee
Hopeless at puzzles but obsessed with them, I watch let's plays to witness the "Ah!" moment. Episode 8: Toodee and Topdee, where the same room reads as a 2D side-scroller or a top-down puzzle depending on the view. Switching turns it into a different game, yet my head insists it's still the same room — that contradiction glitches me out every time.
Bad at puzzles, I watched Olexa play Wilmot's Warehouse
Hopeless at puzzles but obsessed with them, I watch let's plays to witness the "Ah!" moment. Episode 7: Wilmot's Warehouse, where you shelve symbol-only goods however you like. There is no correct answer — and that is exactly why deciding your own system feels so good.
Bad at puzzles, I watched LayerQ play Understand
Hopeless at puzzles but obsessed with them, I watch let’s plays to witness the « Ah! » moment. Episode 6: Understand, where you just connect dots with lines — except it never tells you the rules. It only says « no », and you must deduce what was wrong yourself.
Bad at puzzles, I watched Aliensrock play Bonfire Peaks
Hopeless at puzzles but obsessed with them, I watch let's plays to witness the « Ah! » moment. Episode 5: Bonfire Peaks, where you haul your belongings to a summit and burn them. It looks like Sokoban, but the real theme is letting go.
Bad at puzzles, I watched Aliensrock play Patrick's Parabox
Hopeless at puzzles but obsessed with them, I watch let's plays to witness the « Ah! » moment. Episode 4: Aliensrock again, this time Patrick's Parabox, a recursive puzzle where a box contains another box. It ties your brain in knots — and somehow feels great.









