SOUNDTRACK · 2026-09-16

Soundtrack: Wilmot's Warehouse — variations as the order for a shelf with no right answer

Eli Rainsberry

Introduction — an opening track that just says his name

When I put records back on the shelf, I catch myself grouping them by the color of the sleeve without meaning to. Wilmot's Warehouse turns that exact habit into a sorting puzzle. As Komugi's review notes, boxes arrive by truck and you shelve them with no correct category ever handed to you.

The opening track, fittingly titled "01. It's Him...Wilmot," starts with a warm synth pad. Every note and sound effect was written by Eli Rainsberry. Developer Richard Hogg of Hollow Ponds told Game Developer, "we worked with Eli Rainsberry for the first time, who did all the music and sound effects." The tempo sits at roughly 100-something, and no drum anywhere is hurrying you.Gameplay from Wilmot's WarehouseA warehouse-sorting puzzle where nothing tells you the right category for anything that arrives

A puzzle-specific trait — the item count climbs, the music doesn't panic

There's no correct way to arrange anything here. You get roughly three minutes to sort whatever just arrived however you like, then a customer at the window places an order on the spot. From there it's a timed scramble through your own shelves for stars, which buy warehouse upgrades. Round after round brings more item types, climbing toward roughly 200 by some accounts.

The score never rushes to match that growth. GameCritics called the soundtrack "pleasant music" that keeps the game from turning stressful. However many items pile up, Rainsberry's tracks don't speed up.A warehouse mid-sort in Wilmot's WarehouseThe item count keeps climbing round after round, but the music's tempo never does The clutter can misbehave; the accompaniment's temperament stays put.

Why did it have to be this particular sound? In a piece posted on Rainsberry's own site, Hogg explains that what you hear while playing changes a game's cultural meaning, shapes how it fits into your life, and effectively decides the game's soul. For a chore as plain as sorting, they handed it not an accompaniment but a soul.

A hidden link — the composer's own nickname: "the Wilmot Variations"

On the soundtrack's storefront, Rainsberry jokingly calls the collection "the Wilmot Variations." It's an apt name. The game keeps the same core — the same boxes, the same shelves — while only the item count and your own arrangement shift from round to round. The track titles read the same way: "Take a Deep Breath," "The Sorting Process," "Clocking Out Now!" — each one named for a moment in the workday.

The one exception is the periodic "stock take" round, where the timer disappears entirely. No customer waiting, no window to rush to. To my ear it sounds like the beat loosens ever so slightly there too — though that's just my own impression, not something I can prove.

The soundtrack even got a vinyl pressing in 2020, released through the label Ship to Shore. A chore as unglamorous as warehouse sorting still earned itself a record.

The puzzle analogy — a beat that nobody grades

There's no single right answer to sorting in Wilmot's Warehouse. Group everything blue, or everything that looks like a face — whatever standard you decide on becomes the correct one. As TV Tropes and multiple reviews point out, that freedom is the whole point of the design.

Baba Is You's trial and error pairs naturally with chiptune that resets you after every failure. Wilmot's Warehouse sits at the opposite pole. There's no way to fail at sorting, so the music carries no grading tone either — just a steady tempo, running alongside you.

Unhurried sorting, unhurried accompaniment. Both trust a standard that exists only inside the player, and neither one interrupts to correct you.

Tracks worth hearing

Starting with a track that scores the sorting itself.

Next, the track that closes out the workday.

The opener, "01. It's Him...Wilmot ↗," is worth keeping too. All three are official uploads on the composer's own YouTube channel. The full album streams on Eli Rainsberry's own Bandcamp ↗.

Closing — what I would steal for my own music

Two things worth stealing. First, if a track has to survive hours of repetition, name it like a set of variations — the same core dressed differently each time builds affection instead of fatigue. Second, however messy the screen gets, don't let the accompaniment panic along with it. Calm is something you supply on purpose.

If you relisten, do it before you start tidying your own room. Brew black coffee, put on "It's Him...Wilmot," and the mess you haven't touched yet starts to look a little more endearing. On tidying-adjacent music, I've also written about A Little to the Left — that game has exactly one right answer, cued by a snap. This one never had a right answer to begin with, and its music simply agrees.

Reference links

Steam: Wilmot's Warehouse

itch.io: Wilmot's Warehouse OST — Eli Rainsberry (names the collection "the Wilmot Variations")

Bandcamp: Wilmot's Warehouse OST — Eli Rainsberry's own page

Official YouTube playlist — [Official] Wilmot's Warehouse (Original Game Soundtrack)

Game Developer — "Road to the IGF: Richards Hogg & Haggett's Wilmot's Warehouse" (developer interview on hiring Rainsberry)

Eli Rainsberry's official site — Works (features Richard Hogg's comment)

GameCritics — Wilmot's Warehouse review (mechanics, calls the music "pleasant")

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Puzzle SoundtracksEpisode 98 of 100

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