SOUNDTRACK · 2026-06-09
Soundtrack: Unpacking — How to place a sound without overplaying it
Jeff van Dyck
Introduction — the sound that plays before you open the box
Boxes are stacked in a new room, and you open the first one. In this 'your belongings tell your life' puzzle that Komugi reviewed, the first thing to reach your ear is chiptune with its corners rounded off. The hard edges of the square wave are deliberately filed down, and over them rest a quiet acoustic guitar and piano. The tempo sits around 80 BPM — slow, like early morning, yet never stalling. The sound keeps perfect pace with the hand that sets objects on a shelf.
It was written by Jeff van Dyck, who won a BAFTA on the Total War series and built a three-layer interactive score for Need for Speed II. But for Unpacking he chose, not intensity, but the discipline of not overplaying. In an interview he says he softened the hard edges of the square waves precisely 'to maintain a relaxing vibe.' Within the first few bars you understand what the music is after: it does not rush you, it does not scold you, it simply sits beside you.
How music behaves in a puzzle with no failure
Unpacking has no failure. There is no timer, and a mistake never ends the game. If an item is placed somewhere that doesn't fit the logic, it merely glows faintly red — there isn't even a penalty sound effect. As puzzle music, this is a remarkably unusual situation. Most puzzles translate progress into sound through a 'correct-answer jingle' or a 'retry cue,' and Unpacking throws all of that out.
So what does the score do? Van Dyck's answer was to demote the music from the lead role. The cues lie down quietly as a looping floor and never step forward. What occupies the foreground instead is the foley — the roughly 14,000 sounds, recorded largely by his wife Angela van Dyck: a plate touching a shelf, a drawer sliding shut, fabric brushing fabric. The music deliberately yields volume and frequency, clearing space for the sounds the objects themselves make. In a world that does not punish failure, the music too passes no judgment. It only sets the temperature of the room's air.
The analogy — the tempo of tidying, and the sanded square wave
I have a habit of measuring everything in BPM. The motion of solving Unpacking is roughly steady: take it out of the box, decide its orientation, set it down — this three-beat is unhurried yet never stagnant. Van Dyck's choice of around 80 BPM beats, I think, at almost the same pulse as that hand. Faster and you'd want to place things carelessly; slower and the hand stops. The pulse of the music is matched to the speed at which tidying stays pleasant.
What's interesting is the timbre. Chiptune is by nature an edged, attention-grabbing sound. But van Dyck filed those edges down. What a puzzle-solving brain needs is not stimulation but continuity. While you think, a pointed sound gets in the way of thought. A square wave with rounded corners keeps its retro touch while dissolving into the background of thinking. To my ear, this is a single timbre that hits two targets at once: chiptune for affection, rounded corners for concentration.
Tracks worth hearing
Start with the theme. Guitar and piano lean into corner-sanded chiptune — it reads like the blueprint of the whole score.
Then the one vocal track, sung by Wren Brier, that cashes in — just once — the silence the instruments banked. This is where the story's weight settles.
One more — It's Not You ↗, which paints an emotional wobble with instruments alone. All of these are official audio provided to YouTube by the distributor (Auto-generated by YouTube); the full album is on composer Jeff van Dyck's Bandcamp ↗.
Closing — what I'd steal if I were composing
What I'd steal from this score is the courage to yield. In an experience with no failure and no timer, the harder the music tries, the more fake the world feels. Van Dyck handed volume and frequency over to the sounds of objects and pulled his own melody into the background. When you compose, you're tempted to fill everything. But what you choose not to sound is as much expression as what you do — Unpacking proves it with 14,000 foley sounds.
The other point is how he sands the corners: keep the affection of chiptune, round only the edges, and stop it from interrupting thought. If you're writing a focus track for working, leave the timbre's texture and remove only the parts that stab. That balance is worth copying. As for when to revisit it — a moving day, or an afternoon tidying a room. In the moment your hand's speed lines up with 80 BPM, the design of this music is clearest. Unlike COCOON, which 'plays on without becoming wallpaper' through generative sound, Unpacking is music that 'stays beside you by not overplaying.'
References
・Steam: Unpacking Original Soundtrack
・Jeff van Dyck (composer) Bandcamp — Unpacking (Original Soundtrack)
・Jeff van Dyck official site — Unpacking (2021)
・Kitty on Fire Records — interview with Jeff van Dyck (on softening the square wave)
・A Sound Effect — the audio of Unpacking (~14,000 foley sounds, Angela van Dyck)
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