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MHRD
A text-only puzzle game that starts you with a single NAND gate and has you write hardware in a small description language: ANDs, adders, and finally the design of a working CPU. You play a new hire at a fictional company called Microhard, filling twenty-odd specifications in order. Made by Funghisoft.
puzzleprogrammingsimulationToki Tori
A 2D thinking puzzle in which a chick collects every trapped egg using only the tools a level hands him — build a step, lay a bridge, freeze a creature. What you are given, and how many, is itself the shape of the answer. From the Dutch studio Two Tribes, rebuilt from their 2001 Game Boy Color original.
puzzlepuzzle-platformerlogicWilmot Works It Out
A puzzle-building game: open the weekly package, pull out square pieces, assemble the pictures, and hang the finished ones on your walls. Each package mixes pieces from several pictures, so sorting comes before building. The sequel to Wilmot’s Warehouse, from Hollow Ponds and Richard Hogg.
puzzleobservationlogicBombe
A logic puzzle where you do not clear the Minesweeper board yourself: you write rules that act on the numbered regions, and a checker verifies them. Rules that pass are applied automatically to every board from then on, leaving only the situations no rule has reached. A solo project by Charlie Brej.
puzzlelogicautomationPaquerette Down the Bunburrows
A 2D puzzle game about cornering rabbits down in a warren. The bunnies flee by fixed rules, so you close their escape routes in advance with traps, a pickaxe and carrots. Five themed depths, over a hundred bunnies and a stack of secrets underneath, made by Bunstack.
puzzlesokoban-likepathfindingTerra Nil
A reverse city builder: seed a dead landscape with scrubbers, rivers and forests until wildlife moves in, then recycle every machine you built and leave without a trace. A quiet, hand-painted game from Free Lives and Clockwork Acorn.
puzzlelogicstrategyKeep Talking and Nobody Explodes
One player sits in front of a bomb; everyone else reads the defusal manual. The reader cannot see the bomb and the person seeing it has no manual. You hand conditional instructions across by voice and cut the wire before the clock runs out. A game-jam-born co-op puzzle from Steel Crate Games, with VR support.
puzzleco-oppartyTetrobot and Co.
A grid-based thinking puzzle in which you steer Psychobot, a microscopic repair robot, swallowing and spitting blocks to mend the insides of a broken giant. Swing Swing Submarine build fifty-odd levels out of little more than three materials — wood, sand, stone — and one rule: like sticks only to like.
puzzlelogicsokoban-likeIs This Seat Taken?
A 2D logic puzzle in which you seat a cast of little shapes — in a cinema, a bus, a taxi, a wedding reception, a diner — pulling them one at a time out of the queue and settling them where they want to be. Someone refuses to sit behind a big hat, a child wants to stay next to their parent, a nose objects to the coffee two seats over; you look for the one arrangement nobody complains about. Poti Poti Studio, published by Wholesome Games Presents in 2025.
puzzlelogicnarrativeDorfromantik
A hand-painted tile-placement puzzler: draw one hexagonal tile at a time and rotate it so its forests, fields, houses, rivers and rails line up with their neighbours. Complete quests to win tiles back and keep the village landscape growing, in Berlin studio Toukana Interactive's debut.
puzzlelogicminimalistThe Signal State
A 2D logic puzzler where you slot modules — AND, NOT, attenuators, sample-and-hold — into a rack and patch them with cables carrying voltages from -100 to 100 until the output waveform matches the spec. Reckoner Industries builds it on modular synthesis, framed as repairing the irrigation of a ruined farm.
puzzleprogramminglogicKaizen: A Factory Story
A 2D automation puzzle set in 1986 Japan: lay arms and tracks across a green workbench, program a timeline of commands, and build assembly lines for calculators, camcorders and arcade cabinets. Made by the original Zachtronics team under their new studio Coincidence, with a pachinko-flavoured solitaire on the side.
puzzleautomationprogrammingInto the Breach
A top-down tactical puzzle: three mechs on an 8×8 grid, every enemy attack for the coming turn shown to you in advance, and a city to keep standing. Subset Games, makers of FTL, stripped almost all randomness out of the combat itself.
puzzlelogicgrid-basedSokobond Express
A grid puzzle in which you draw one unbroken path for a single atom, bonding it to the atoms it passes until the target molecule is assembled — a minimalist crossbreed of Sokobond and Cosmic Express, published by Draknek & Friends.
puzzlepathfindinglogicSilicon Zeroes
An open-ended puzzle set in a 1960s Silicon Valley startup, where you wire simple parts — adders, multiplexers, latches — into a working CPU with instruction decoding and pipelining. From PleasingFungus Games, maker of Manufactoria, a CPU-design game that hides the bits and shows only how the parts behave.
puzzleprogramminglogicLYNE
A minimalist logic puzzle: join same-coloured shapes with a single non-crossing line and fill every tile on the board. From octagonal crossing tiles and lines fighting over space, solo developer Thomas Bowker draws bottomless difficulty out of almost nothing — 650 handcrafted puzzles plus an infinite daily generator.
puzzlelogicminimalistKine
Roll and rotate three musical machines — Quat the drum, Roo the accordion, Euler the trombone — through 120-plus 3D puzzles across a theatrical city, reading how each body tumbles like a weighted die. A spatial puzzle from Chump Squad (Gwen Frey).
puzzlesokoban-likelogicLast Call BBS
Boot a fictional '90s PC, dial into a BBS, and download eight thinking puzzles one at a time - the last game from Zachtronics. From the logic puzzle Dungeons & Diagrams to circuit design in ChipWizard and the falling-block HACK*MATCH, it is a catalogue of small games with very different verbs on a single retro machine.
puzzleautomationlogicSquareCells
A tiny logic puzzle that crosses Picross with Minesweeper: fill or break each square in a hidden grid using only the surrounding clues, where a number in a cell tells you how many cells it connects to. No guessing — every solution is reachable by pure deduction. By Matthew Brown, creator of Hexcells.
puzzlelogicnonogram-like14 Minesweeper Variants
A pure-logic puzzle collection that rewrites the rules of classic Minesweeper in fourteen ways (and then some), stripping out luck and guessing so that swapping a single line of the rules opens up endlessly different deductions. From Artless Games and Alith Games.
puzzlelogicminesweeper-likeLOK Digital
A word-search puzzle in the invented language 'LOK': spell its words on a grid, blacken the filled cells, and expand the world of tiny creatures. Each word carries its own effect and reshapes the grid's adjacencies as you spend it. Adapted from a physical puzzle book by Letibus Design and Icedrop Games, published by Draknek & Friends.
puzzlelogicword-gameRailbound
An overhead track-laying puzzle where you place a limited number of rails so a moving locomotive links its carriages in the right order, avoids collisions, and brings everyone home. Tunnels, barriers and switches blow the board up into timing permutations, all solved with a single verb: lay track. From Afterburn, the studio behind Golf Peaks.
puzzlelogicpathfindingMurder by Numbers
A 2D visual-novel-meets-picross set in 1996 Los Angeles, where out-of-work actress Honor and a discarded robot named SCOUT solve nonogram puzzles to uncover clues and chase a murder case. Published by The Irregular Corporation, with music by Ace Attorney composer Masakazu Sugimori and character art by Hatoful Boyfriend's Hato Moa.
puzzlelogicmysteryMind Over Magnet
A 2D puzzle-platformer where a monitor-headed robot and a cast of magnet companions climb a factory one single-screen puzzle at a time, using pressure plates and magnetic fields. Place a magnet, throw it, flip its polarity — a small verb set solves 50-plus single-screen conundrums. Made by Mark Brown of the YouTube channel Game Maker's Toolkit.
puzzlepuzzle-platformerlogicEXAPUNKS
A hacking puzzler set in a 1997 cyberpunk world: you write pseudo-assembly for tiny programs called EXAs and send them through the networks of banks and universities. With a printable underground zine as its manual, it pulls bottomless depth from a few verbs — a Zachtronics game.
puzzleprogramminglogic7 Billion Humans
A parallel-programming puzzle where one shared instruction list runs across a crowd of workers who carry and sort data cubes to clear each level. The sequel to Human Resource Machine, built by Tomorrow Corporation from a small set of commands.
puzzleprogramminglogicTIS-100
An assembly-language programming puzzle: you write code across a grid of tiny parallel nodes to repair a broken computer. Each node holds two registers and barely a dozen instructions, and passing data between nodes can deadlock — inside those constraints you compete on cycles, instructions and node count. From Zachtronics, makers of SpaceChem and Opus Magnum.
puzzleprogramminglogicTuring Complete
A programming puzzle that has you wire everything up from a single NAND gate — logic gates, an adder, registers, and finally a CPU running an assembly language you designed yourself. A solo-developed game about proving that computers aren't magic.
puzzleprogramminglogicHuman Resource Machine
A puzzle game where you feed a dozen commands to a tiny office worker between an inbox and an outbox, building 'programs' from sorts to multiplication to prime factorization. From World of Goo's Tomorrow Corporation, it hands you assembly-style thinking via drag-and-drop.
puzzleprogramminglogicA Little to the Left
A cozy observation puzzle where you drag and drop scattered household objects into the arrangement that just feels right — finding the hidden order of size, colour, and count across 100+ little messes, while a cat occasionally undoes your work. The debut from Max Inferno.
puzzleobservationlogicLightmatter
A first-person puzzler where touching a shadow kills you instantly. Light your way out of a collapsed research facility using only portable lamps and light-relaying pylons, turning a floor of darkness into a safe path. Tunnel Vision Games' open love letter to Portal, built on the single paired verb of light and shadow.
puzzlefirst-personlogicTametsi
A 2D deduction puzzle where you flag hidden mines using only each tile's adjacency clues. It strips the luck from Minesweeper and layers colours, row/column totals and non-square tilings across 100-plus boards hand-built by Grip Top Games.
puzzlelogicSokobond
A 2D Sokoban puzzle where you move a single atom around a grid and bond it with the atoms it touches to assemble a target molecule. Each atom's number of free 'hands' is the only grammar; tiles that break, double, and rotate bonds arrive one per chapter. By Alan Hazelden and Lee Shang Lun, 2014, scored by Allison Walker.
puzzlesokoban-likelogicBraid, Anniversary Edition
A single-player puzzle-platformer where you rewind, pause and bend the rules of time, world by world, to clear 2D hazards and assemble jigsaw pieces. Thekla's remaster of the 2008 indie classic — fully repainted, with hours of developer commentary.
puzzleplatformerlogicFilament
A puzzle game where you steer a small probe to wrap a single trailing cable around pillars, solving each room of an abandoned spaceship with one unbroken, non-crossing line.
puzzlelogicnarrative-puzzleIslands of Insight
A sprawling open-world puzzle game with thousands of hand-crafted puzzles — line-drawing, observation, logic — scattered across a fantasy realm to solve at your own pace.
puzzleopen-worldlogic



































