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Wilmot Works It Out
A puzzle-building game: open the weekly package, pull out square pieces, assemble the pictures, and hang the finished ones on your walls. Each package mixes pieces from several pictures, so sorting comes before building. The sequel to Wilmot’s Warehouse, from Hollow Ponds and Richard Hogg.
puzzleobservationlogicISLANDERS
A minimalist placement puzzle: drop buildings onto procedurally generated islands and score them by whatever sits nearby. No resource management, no citizens — one verb, "place." A small release from Grizzly Games.
puzzlestrategyminimalistTrine 2: Complete Story
A side-scrolling physics puzzle-platformer in which you switch between a knight, a thief and a wizard, conjuring boxes and planks to get past each obstacle. Made by Finland's Frozenbyte, the Complete Story edition bundles the main campaign with the Goblin Menace expansion and an extra level.
puzzle-platformerphysicsco-opBridge Constructor Portal
A 2D physics puzzler in which you build bridges and ramps across 60 Aperture Science test chambers and thread vehicles through fixed portals and gels to the exit. ClockStone's entry in the Bridge Constructor series, built with Portal's own art and lore on loan from Valve.
puzzlephysicssimulationRöki
A point-and-click adventure through a snowbound forest drawn from Nordic folklore, following Tove as she gathers and combines objects to search for her sister. Polygon Treehouse's game has no combat and no fail state, carried instead by hand-drawn landscapes and a story about loss.
adventurepoint-and-clicknarrativeUntitled Goose Game
A sandbox stealth-puzzle in which you steer one goose through a quiet English village, working down a to-do list of pranks that sits in the corner of the screen. The goose can honk and it can carry things; the board is the villagers reacting. Made by House House, a four-person studio in Melbourne.
puzzlestealthsandboxPortal Reloaded
A free community mod built on Portal 2: alongside the familiar blue and orange spatial portals you fire a third, green time portal linking the present to the same facility twenty years on, and solve twenty-five test chambers by moving between them. Released in 2021 by the solo developer PORTANIS, with twenty cooperative puzzles added in 2023.
puzzlefirst-personphysicsÖoo
A wordless exploration puzzle platformer in which a caterpillar sheds a segment of its own body as a bomb and detonates it from a distance - one verb that opens an entire underground, where the keys are things you know rather than things you carry. From NamaTakahashi, who made ElecHead.
puzzlepuzzle-platformermetroidvaniaIs This Seat Taken?
A 2D logic puzzle in which you seat a cast of little shapes — in a cinema, a bus, a taxi, a wedding reception, a diner — pulling them one at a time out of the queue and settling them where they want to be. Someone refuses to sit behind a big hat, a child wants to stay next to their parent, a nose objects to the coffee two seats over; you look for the one arrangement nobody complains about. Poti Poti Studio, published by Wholesome Games Presents in 2025.
puzzlelogicnarrativeClosure
A 2D puzzle-platformer in which only lit ground exists — step into the dark and you fall straight through it. You carry glowing orbs, swivel wall lamps to aim their light, and bring the platforms you need into being on the way to the door. Drawn entirely in black and white across a factory, a forest and a circus. Eyebrow Interactive, 2012.
puzzlepuzzle-platformeratmosphericWilmot's Warehouse
A 2D organisation puzzle: push the delivered goods into your warehouse and file them however you decide. No rule governs the shelves, and when the service hatch opens you retrieve orders from memory alone. By Richard Hogg and Ricky Haggett, who previously made Hohokum, with 200 kinds of pictorial tile piling up.
puzzleobservationsimulationVessel
A 2D physics puzzle-platformer where a single liquid-spraying backpack lets you move water, lava and glowing protoplasm, and grow living liquid creatures called Fluros to repair a machine-run world. Set across a foundry, orchard and mines, Strange Loop Games builds its grammar out of fluid simulation rather than a grid.
puzzlepuzzle-platformerphysicsA Little to the Left
A cozy observation puzzle where you drag and drop scattered household objects into the arrangement that just feels right — finding the hidden order of size, colour, and count across 100+ little messes, while a cat occasionally undoes your work. The debut from Max Inferno.
puzzleobservationlogicThe Entropy Centre
A first-person puzzler in which you rewind an object's last 38 seconds with ASTRA, an AI companion gun, carrying and placing cubes to clear test chambers in a ruined orbital station. Stubby Games' debut, built around one verb: define the end state, then reverse-engineer the cause.
first-personpuzzlephysicsVoid Stranger
A 2D Sokoban puzzler in which you lift a floor tile with a rod and set it down elsewhere, descending a forgotten labyrinth past traps and foes. From a handful of verbs grow bottomless puzzles and a hidden story — made by System Erasure.
puzzlesokoban-likemeta-puzzleThe Pedestrian
A 2D puzzle-platformer where you rearrange and wire together public signs, building a path through the signage for a little stick figure to cross a living city.
puzzleplatformerassemblyViewfinder
A first-person perspective puzzle where the photographs you place into the world become real 3D space, letting you reshape the environment to find a path through.
perspective-puzzlefirst-personphoto-puzzleMaquette
A first-person recursive puzzle set in a world nested inside itself: the model at its center is the very world you stand in, so shrinking or enlarging objects ripples across scales — all wrapped in a love story.
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