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Into the Breach
A top-down tactical puzzle: three mechs on an 8×8 grid, every enemy attack for the coming turn shown to you in advance, and a city to keep standing. Subset Games, makers of FTL, stripped almost all randomness out of the combat itself.
puzzlelogicgrid-basedPaper Trail
A top-down puzzle game in which the screen is a sheet of paper: fold it over and the terrain on the reverse joins the front, building a path for Paige as she journeys through a hand-drawn world. From Newfangled Games.
puzzleadventurepathfindingJelly Is Sticky
A grid-based sokoban where you push, stick and deform blocks of jelly — each color carrying its own stickiness, rigidity and deformability — across 300-plus handmade puzzles. A Lunarch Studios game that grows deep contraptions from a small toolkit.
puzzlesokoban-likeCreaks
A hand-drawn 2D puzzle-platformer in which you descend a dim mansion, shine light to turn mechanical monsters into furniture, and use that furniture as footing. No dialogue, no combat, no inventory — solved through a single rule called light, from Amanita Design, makers of Machinarium.
puzzlepuzzle-platformeradventurePipe Push Paradise
A 3D sokoban about restoring plumbing on a lonely island: push pipes across a grid and, by their shape, they roll and stand upright to route the water. One verb — push — yet pipe shapes and gravity open a solution space with no visible floor. By Corey Martin and Teo Zamudio.
puzzlesokoban-likeCan of Wormholes
A grid-based sokoban where you steer a worm that crawls Snake-style-head forward, tail shrinking-to fill target holes with a body of the exact right shape and length. A handful of verbs (push, grow, slice) hide layers of interactions that fire only under precise conditions. By munted finger.
puzzlesokoban-likeSnakebird Primer
A calm, grid-based movement puzzle where a fruit-eating snakebird uses gravity and its own lengthening body to reach the exit. With blocks, portals, spikes and unlimited undo, Noumenon Games' primer hands over the original Snakebird's brutal grammar one gentle step at a time.
puzzlesokoban-likeIsles of Sea and Sky
A memory-less castaway pushes blocks — and only pushes them — through traps and portals across an open ocean of islands. Each island twists one mechanic while a wordless myth unfolds, growing a bottomless labyrinth from one verb. From Cicada Games.
puzzlesokoban-likeexplorationA Good Snowman Is Hard To Build
A Sokoban-like puzzle where you roll snowballs that grow on fresh snow, then stack them large-to-small to build a snowman. The only verb is push. A small, exacting work from Alan Hazelden, co-creator of Sokobond, hiding a second game inside its garden.
puzzlesokoban-likeSokobond
A 2D Sokoban puzzle where you move a single atom around a grid and bond it with the atoms it touches to assemble a target molecule. Each atom's number of free 'hands' is the only grammar; tiles that break, double, and rotate bonds arrive one per chapter. By Alan Hazelden and Lee Shang Lun, 2014, scored by Allison Walker.
puzzlesokoban-likelogicVoid Stranger
A 2D Sokoban puzzler in which you lift a floor tile with a rod and set it down elsewhere, descending a forgotten labyrinth past traps and foes. From a handful of verbs grow bottomless puzzles and a hidden story — made by System Erasure.
puzzlesokoban-likemeta-puzzleSnakebird
A snakebird grows by eating fruit, and must use its lengthening body to solve grid-based puzzles. A thoughtful sokoban-like about shape and constraint.
puzzlesokoban-likeBonfire Peaks
A Sokoban about closure — carry your belongings to the bonfire and let them burn.
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