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22 reviews · 1 essays
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Primordia
A 2D point-and-click adventure in which a robot called Horatio and his small companion Crispin lose their power core and descend into the city of Metropol. You combine salvaged parts to restart broken machines, and read the ruins for traces of who built you. Made by Wormwood Studios and published by Wadjet Eye Games.
adventurepoint-and-clickpuzzleThe Last Campfire
A 3D puzzle adventure in which Ember, a small lost flame, walks an underground world and works through the small contraptions blocking the stranded souls it finds there. A storybook-shaped project from Hello Games, the studio behind No Man's Sky.
puzzleadventurenarrative-puzzleBombe
A logic puzzle where you do not clear the Minesweeper board yourself: you write rules that act on the numbered regions, and a checker verifies them. Rules that pass are applied automatically to every board from then on, leaving only the situations no rule has reached. A solo project by Charlie Brej.
puzzlelogicautomationMachinika: Museum
A first-person puzzle box in which you scan alien devices of unknown origin delivered to a museum, peer inside them and reprint their missing parts until they run again. A short piece from Littlefield Studio that opens seven machines one at a time, with the touch of science-fiction archaeology.
puzzleescape-roomobservationPaquerette Down the Bunburrows
A 2D puzzle game about cornering rabbits down in a warren. The bunnies flee by fixed rules, so you close their escape routes in advance with traps, a pickaxe and carrots. Five themed depths, over a hundred bunnies and a stack of secrets underneath, made by Bunstack.
puzzlesokoban-likepathfindingLara Croft GO
A turn-based puzzle adventure that walks Lara down isometric ruins one tile at a time. You slip past snakes and spear traps, pull levers, and count the turns left on a cracking floor. Square Enix Montréal folded Tomb Raider's jumping, climbing and shooting into single board moves, in the second game of their GO series.
puzzleadventurepathfindingContradiction: Spot the Liar!
A live-action (FMV) murder mystery in which Detective Inspector Frederick Jenks spends one evening - 5pm to midnight - reopening a drowning in the small English village of Edenton. You interview the residents, collect what they say, then pair two statements that clash and confront the liar to unlock the next thread. Designed and scored by Tim Follin for Baggy Cat.
mysteryfmvdeductionSyberia: The World Before
A third-person adventure in which lawyer Kate Walker moves between two timelines — a girl named Dana in the 1930s and Kate's own present — retracing the history of the city of Vaghen alongside the automaton Oscar. Progress comes through assembling mechanisms and hint-assisted exploration. Microids' fourth entry in the series.
narrative-puzzleadventurepoint-and-clickReturn to Monkey Island
A point-and-click adventure in which series creator Ron Gilbert returns, three decades on, to the pirate comedy he left unfinished. It replaces the old verb menu with a single context-sensitive interaction, adds an in-world hint book that opens solutions in stages, and sends Guybrush Threepwood after the Secret of Monkey Island once more.
puzzlepoint-and-clickadventureStrange Antiquities
A 2D identification-and-deduction puzzler in which you mind an occult antiques shop in the lakeside town of Undermere, probing unlabelled objects by colour, touch, scent and inner perception, cross-referencing illustrated tomes, and handing each customer the item their trouble calls for — where what you hand over decides the town's fate.
puzzlemysteryPaper Trail
A top-down puzzle game in which the screen is a sheet of paper: fold it over and the terrain on the reverse joins the front, building a path for Paige as she journeys through a hand-drawn world. From Newfangled Games.
puzzleadventurepathfindingThe Room 4: Old Sins
A first-person contraption puzzler set inside an old dollhouse found in an attic: open the mechanism in one room, then carry what you find to the room that is missing a piece. The fourth entry in Fireproof Games' The Room series, rebuilt for PC.
puzzleobservationmysteryThimbleweed Park
A point-and-click adventure about a 1987 small-town murder, switching between five characters — two FBI agents, a ghost, a foul-mouthed clown and an aspiring game developer. Its nine-verb SCUMM-style interface was rebuilt for modern machines by the creators of Maniac Mansion and Monkey Island.
puzzlepoint-and-clickadventureSokobond Express
A grid puzzle in which you draw one unbroken path for a single atom, bonding it to the atoms it passes until the target molecule is assembled — a minimalist crossbreed of Sokobond and Cosmic Express, published by Draknek & Friends.
puzzlepathfindinglogicMoncage
A wordless optical-illusion puzzle adventure. Each face of a glass cube holds a different world, and rotating your view until two silhouettes line up locks them into a single mechanism. You move between a factory, a lighthouse, an amusement park and a church, picking up scattered photographs that assemble the story of a father and a son. From Optillusion.
puzzleadventurepoint-and-clickPlease, Touch The Artwork
A 2D puzzle that recreates the birth of 20th-century abstract art by placing lines and colors in order. Touch the canvases of Mondrian and Malevich, wander a maze-like New York collecting fragments of a poem, and guide the romance of two squares — three small games in one, a cozy art puzzler by Thomas Waterzooi.
puzzlecozyA Little to the Left
A cozy observation puzzle where you drag and drop scattered household objects into the arrangement that just feels right — finding the hidden order of size, colour, and count across 100+ little messes, while a cat occasionally undoes your work. The debut from Max Inferno.
puzzleobservationlogicThe Rise of the Golden Idol
A 2D deduction adventure where you click through frozen crime scenes and drop harvested words into blanks to reconstruct who did what, why, and in what order. A standalone sequel to The Case of the Golden Idol, set across twenty linked cases in the 1970s.
deductionobservationnarrative-puzzleUnderstand
A mouse-only minimalist puzzle where each level hides a ruleset: you draw a single line, read which rules it satisfied, and deduce the hidden rules themselves. Almost no instructions, you advance on hypothesis and refutation alone. By Artless Games, 2020.
puzzlelogic-deductionobservationThe Roottrees are Dead
A first-person deduction puzzle: scour the early, dial-up-era Internet plus books and articles to establish who is truly blood-related to a crashed dynasty, filling in the blanks of their family tree. Evil Trout Inc.'s reworking of a free Global Game Jam browser game.
deductionobservationnarrative-puzzleFilament
A puzzle game where you steer a small probe to wrap a single trailing cable around pillars, solving each room of an abandoned spaceship with one unbroken, non-crossing line.
puzzlelogicnarrative-puzzleThe Case of the Golden Idol
A deduction game: examine frozen crime-scene tableaus, gather words from the evidence, and fill in the blanks to reconstruct each murder across an 18th-century mystery.
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