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23 篇评论 · 7 篇随笔
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Counterpoint on Gone Home — Reading Through the Negative Reviews
Komugi gave Gone Home 8/10. I went through Steam's 4,198 negative reviews instead — "barely even a game," "two hours for twenty dollars," "an overhyped soap opera" — and tested five recurring claims against the game's design.
Soundtrack: Myst — the presence that flowed into an island that had decided against music
Cyan's Robyn Miller first intended to put no music in Myst at all, believing it would get in the way of the puzzles. But a few tests showed that sound did help 'the mood of the places' — and so roughly forty minutes of music, written on a single synth across two weeks of evenings, later flowed into the island. Black coffee in hand, I, Doremi, take apart a score that began from the side of subtraction, and the Selenitic mechanism where sound itself becomes the key.
Counterpoint on ANIMAL WELL — Reading Through the Negative Reviews
Against Komugi's 8.7/10 for ANIMAL WELL, I examine five claims drawn from the negative Steam reviews — retry cost, the refusal to guide, the absence of story and music, "it's actually a platformer," and a deepest layer premised on collective intelligence. I agree with two of them and push back on the other three.
Soundtrack: Riven — On an island where you stand still, the music refuses to conclude
Cyan's Robyn Miller returned after 27 years to re-voice, for the 2024 remake, the music he first wrote for Riven. On an island you can wander freely, the score is not allowed to swell — and in a puzzle-adventure of observation and note-taking, water and machinery, not melody, take the lead. Black coffee in hand, I, Doremi, take it apart.
Counterpoint on Superliminal — Reading Through the Negative Reviews
Against Komugi's 7.5/10 for Superliminal, I examine five claims drawn from the negative Steam reviews — length versus price, shallow puzzles, a second half that turns into a walking simulator, motion sickness, and an unearned ending speech. I agree with the sag in the back half and the sermonizing finale, and push back on the verdict that short automatically means bad value.
Soundtrack: Carto — Rearrange the map, and the music rearranges too
The 31 pieces Eddie Yu wrote for Carto are all short, round-cornered, and faintly acoustic. In this game the player rearranges map tiles to reassemble the world itself. What is lovely is that the music, too, is keyed to place and gets rearranged with it. Black coffee in hand, I, Doremi, take apart why this music can keep playing over long deliberation without ever tiring you out, through a lens you can carry home to your own composing.
对TUNIC的反驳 —— 从Steam差评中重读
针对Komugi给出8.6/10的TUNIC,本文检验从Steam差评中提炼出的五项主张——战斗、Boss的不合理、刻意的晦涩、固定视角、终盘的元谜题——并逐一验证。我认同其中一项,对其余几项提出反驳。
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Samorost 3
A point-and-click adventure across nine tiny worlds with no dialogue and no text, where a hooded figure carries a found brass flute and opens the way by playing notes at rocks, creatures and machines. From Amanita Design, the studio behind Machinarium.
puzzlepoint-and-clickexplorationGone Home
1995年6月的一个雨夜,在国外生活一年后归来的姐姐,打开空无一人的家中所有的门和抽屉,从家人留下的信件、磁带、杂志中拼凑出这一年发生的事——一款第一人称探索游戏。没有战斗、没有谜题、没有失败,动词只有打开、拿起、阅读。出自 BioShock 开发人员创立的 Fullbright 的处女作。
explorationobservationmysteryThe Vanishing of Ethan Carter
扮演拥有超能力的侦探,行走于空无一人的峡谷,调查尸体与遗留物,把散落的片段按发生顺序重新排列,从而还原案件的第一人称推理游戏。这是 The Astronauts 的一部作品,让玩家在由照片建模而成的森林中漫游,既没有地图也没有 HUD。
investigationobservationnarrative-puzzleMyst
A first-person puzzle adventure: you arrive on an unknown island and move between an abandoned library and four Ages, piecing together a story of family betrayal from machines and journals alone. Cyan Worlds' own Unreal Engine rebuild of their 1993 original, walkable flat or in VR, with optional puzzle randomization.
puzzleadventurefirst-personFirmament
由缔造 Myst 与 Riven 的 Cyan Worlds 打造的第一人称解谜冒险游戏。将腕带型工具“Adjunct”插入插座,操作起重机与发电机,穿行于三个被遗弃的蒸汽朋克 realm 之间。一个无需密码本、无需笔记,静谧冥想的第一人称世界。
puzzleadventureexplorationObservation
扮演受损空间站的人工智能 SAM,切换摄像头、操控球形无人机在舱室间漂浮,查明失踪船员与空间站本身发生了什么的第一人称悬疑作。你不是在站上,你就是这座站。出自 No Code(《Stories Untold》)。
puzzlenarrativefirst-personQuern - 不朽之念
被传送到孤岛、退路尽断,你要用齿轮、结晶与炼金装置打开约五十道门,揭开小岛的秘密。已解开的机关会以新面貌再次登场,让整座岛屿化作一台机器。四人工作室 Zadbox 于 2016 年献上的《Myst》《Riven》系谱之作。
puzzleadventuremysteryRiven
Cyan Worlds 亲自将1997年名作以3D重制的第一人称解谜冒险。没有提示、没有高亮,在濒临崩塌的岛屿上行走,凭水声、装置与 D'ni 数字体系解开世界的秘密。
puzzleadventureFRACT OSC
一款第一人称音乐探索解谜游戏:在由合成器构成的广阔遗迹中行走,操作发光的节点与声音装置,唤醒沉睡的机械与音乐。几乎没有任何提示,弄清什么才是可交互的本身就是谜题。Phosfiend Systems 2014 年作品,曾获 IndieCade 音效设计奖。
puzzleexplorationfirst-personThe Looker
在一座似曾相识的岛屿上醒来,描线解开一块块面板的第一人称解谜——整部作品都在戏仿《The Witness》。Subcreation Studio 推出的免费小品,约两小时通关。
puzzleobservationfirst-personANIMAL WELL
从花苞中孵化,沿着密密交织的2D地下迷宫向下探索的解谜箱型银河城。不靠战斗,而是组合多用途道具,「观察」墙上的孔洞与背景里的画来解开机关。通关之后还沉着一层只有社群才能解开的秘密,几乎由 Billy Basso 一人打造。
puzzlemetroidvaniaexplorationNaissanceE
作为一个无名的视角,朝着仅以黑白描绘的巨大人工构造之底不断下行的第一人称探索游戏。奔跑、跳跃、拨动光与影——仅凭屈指可数的几个动作,便游历一个令人联想到皮拉内西版画与漫画《BLAME!》的、非人尺度的世界。2014年发售,现由 Limasse Five 免费发行。
explorationpuzzle-platformerfirst-personParadise Killer
在崇拜外星神明的人工岛屿「天堂」上,评议会惨遭灭门,流放归来的调查官 Lady Love Dies 收集证据、自行判定「谁是凶手」并在审判中加以证明——这是一款第一人称开放世界侦探冒险游戏。玩家漫步于蒸汽波风格的岛屿之上,为一桩没有唯一正解的案件,用属于自己的真相画上句点。
mysterydetectiveadventureThe Painscreek Killings
扮演一名记者,走遍因谋杀传闻而人去楼空的小镇佩恩斯克里克,凭钥匙、笔记与日记揭开一桩悬案的真相的第一人称侦探游戏。没有任务标记,也没有提示,手中的笔记本是唯一的工具。EQ Studios 于 2017 年制作发行。
investigationobservationnarrative-puzzleIsles of Sea and Sky
化身失忆漂流者,以只能推动的箱子穿越陷阱与传送门,探索海洋开放世界的仓库番解谜。每座岛屿各具机关,无字神话通过一个动词展开深邃的迷宫。来自 Cicada Games 的作品。
puzzlesokoban-likeexplorationCall of the Sea
1930年代的南太平洋,女主人公诺拉上陆一座现地人恐惧的未知岛屿,追寻失踪丈夫哈里的探险队。通过观察岛上留下的日记、装置和碑文,解开丈夫所追寻的谜题——侵蚀诺拉自身的奇病真相。这是一款 Myst 系谱的第一人称冒险解谜游戏,由 Out of the Blue 制作,带有洛夫克拉夫特风格。
puzzleadventurefirst-personCarto
重新拼接你找到的地图碎片,让森林与海洋的边缘相接,地形便连成一片,道路与居民随之浮现——一款以编辑地图来推进的手绘探索解谜游戏。Sunhead Games 以一个简洁而巧妙的动词,讲述温暖而从容的旅程。
puzzleadventureLingo
一款第一人称文字解谜游戏:墙上的一个单词就是线索,用字母重组与文字游戏推断规则,输入答案打开下一扇门。由传送点与无限楼梯拼接而成的非欧几里得世界本身,就是一块巨大的规则提示板。由 Brenton Wildes 独立制作,承袭《The Witness》的「规则发现」血统。
puzzlefirst-personrule-discoveryTUNIC
一款俯视角、塞尔达风格的动作冒险游戏,主角是一只小狐狸。真正的主角是你逐页拼回的游戏说明书——大半以开发者自创的符文写成,需要你自己解读,其中藏着地图、操作与最深的秘密。TUNIC Team / Finji 2022 年作品。
puzzleexplorationmetroidvaniaObduction
湖畔之夜,一件从星空坠落的人造物将玩家带至异星——地球的碎片跨越时代与地域被拼接在一起。步行、观察,解开连通世界的机械装置,寻找回家之路。这是《Myst》缔造者 Cyan 于2016年推出的一人称冒险,以「观察」为唯一动词。
puzzleadventurefirst-personFEZ
将2D世界以90度逐次旋转,在切换平面视角的同时连接落脚点的探索型平台游戏。收集立方体碎片,游历正在崩塌的世界。Polytron Corporation 以「旋转」为核心的代表作。
puzzle-platformerexplorationobservationSuperliminal
只凭一条透视法,物体的大小就会改变——一款关于知觉的第一人称谜题。
first-personexplorationManifold Garden
「选择重力方向行走」的第一人称谜题。在 Escher 式的无限建筑里重组自己对上下的感觉。
puzzlefirst-personexploration























