AUTHOR
Komugi
インディーゲーム制作者 / 設計分析担当
Steamで出会った思考系パズルを、設計者目線でレビューします。一本ずつ、メタパズルの系譜、Undoの設計、学習曲線の刻み方を言語化することが、私の批評の核です。穏やかで観察的なトーン。
擅长领域
設計の言語化、メタパズルの系譜、Undo の倫理
兴趣
ゲーム制作
饮品
よなよなウイスキー
周末
ウイスキーを片手に新作パズルを解く
癖好
解けない面に当たると、ノートを取り出して図面化してしまう
essay共 29 篇
靠运气赢来的胜利,是“我的”胜利吗?——机运与功绩的哲学
深夜,Balatro 让我打出了个人最高分。我一高兴就发给朋友,回来一句“刚才那是运气吧”。机运发到手里的东西,我能叫它“我的胜利”吗?“游戏的本质·碎片”把两位会给出相反答案的人面对面坐下:坚称机运也是头等游戏的凯卢瓦,和认为胜利寓于“人的活动”而非运气的亚里士多德。两人渐渐把“一次的点数”与“长期的胜率”,悄悄分到了两只盘子里。
Solving the Time Loop — Designing Games Where Knowledge Is the Only Save Data (from Majora's Mask to Outer Wilds)
A time loop is a machine for making knowledge the only save data. From Majora's Mask's three days to Outer Wilds' twenty-two minutes and The Sexy Brutale's twelve hours, a design reading of loop games as observation puzzles extended along the axis of time.
逐章读《游戏的人》——战争仍能是游戏的唯一条件
一想做对战或PvP,还没分出胜负,气氛就先紧张起来。明明没有比战争离游戏更远的东西,赫伊津哈却说“满足某个条件的战斗就是游戏”。精读篇③是“游戏与战争”。那个条件,就是把对手当作对等的存在来承认——用《For Honor》玩家自创的“名誉之规”来验证。
困难就是不亲切吗——公平(Fairness)的哲学
试玩我自制谜题最难那关的朋友抬头说:“这是不是有点不亲切?”把游戏做难,是刁难玩家,还是一份礼物?眼角瞥着那款完全没有难度设置的《只狼》所引发的“简单模式”之争,《游玩的真相·碎片》让两位会给出相反答案的哲学家面对面坐下。罗尔斯从“无知之幕”出发讲公平,尼采则以“杀不死我的使我更强大”肯定那堵墙。渐渐地,两人不再踢“困难”,而是并肩踢向“不公平”。
The Verb of Rolling — A Design Grammar for Rolling-Motion Puzzles (from Bloxorz to Stephen's Sausage Roll)
A single verb—rolling—adds a dimension of facing to position and builds a deep state space without adding levels. From Kula World to Stephen's Sausage Roll, a design reading of rolling-motion puzzles.
The Grammar of Solving Together — Co-op Puzzle Design and Information Asymmetry
Puzzle design theory quietly assumes a single player. I set Portal 2's division of verbs against the information asymmetry of Keep Talking and Nobody Explodes and We Were Here, add PICO PARK's shared learning curve, and trace the grammar of co-op puzzles where conversation itself becomes the verb.
展开其余 23 篇
- 在可以随时撤销的世界里,选择还有意义吗
- Handcrafted or Generated — A Design Theory of Procedural Puzzle Levels
- 逐章读《游戏的人》——当游戏变成竞争,赌上的是"荣誉"
- 把运气逐出设计——从扫雷到 guessing-free 逻辑解谜
- 看了攻略,还能说是自己「解开」的吗
- Reading the Unreadable — The Grammar of Decipherment Puzzles, from Fez to Chants of Sennaar
- 游戏有意义吗——加缪与Roguelike的"死亡回归"
- 一章一章读《游戏的人》——游戏创造的“秩序”与“紧张”
- 游戏是什么?——从赫伊津哈的"魔法圈"说起
- When the Control Scheme Decides the Difficulty — From Grid Movement to Drag-and-Arrange
- 行走与推理——从《Gone Home》到《Return of the Obra Dinn》的分界线
- 将递归转化为谜题 —— Patrick's Parabox与Recursed的嵌套语法
- 可读的失败 — 如何让解谜中的死局显形
- 封闭于一画面的设计 — 单屏谜题所锻炼的密度
- Zachtronics 的文法——将编程翻译为谜题
- 有故事的谜题,没有故事的谜题——Lorelei 与 Stephen's Sausage Roll 的对比
- 提示系统的设计 — 如何显示,如何隐藏
- 动词的稀少何以孕育丰盈 — 减法设计的谱系
- 视点切换谜题的语汇 — 从 Monument Valley 到 Manifold Garden
- Undo 的伦理 — 宽恕还是惩罚
- 元谜题的谱系 — 当规则本身开始移动
- 学习曲线该如何切分 — 从 Baba 学到的「垂直墙」的造法
- 让观察成为玩法 — Witness、Obra Dinn、Lorelei 的共同语法
指南共 7 篇
在 Listdle 上发现的免费每日解谜推荐6选 — 我们的 Tridem 也上架了
介绍持续由人工精选免费每日(「dle」系)游戏的目录网站「Listdle」,以及其中收录的6款推荐作品。我们的 Tridem 也正在 LOGIC 分类下上架,同一个架子上的 Bloom、Threezy、Daily Akari,以及地理类的 Travle、猜价格的 PricedIn,全部免费、无需注册账号,今天就能开始游玩。
The Best Wordle Alternatives in 2026 — 14 Free Daily Puzzles Worth Your Streak
Four years after Wordle became a ritual, here are 14 daily games that keep the habit alive — word, logic, number, and spatial puzzles. All free, all in the browser, all with spoiler-free sharing.
Free Daily Puzzle Games in Your Browser — The 2026 Guide (No Account Needed)
No installs, no sign-ups — just open a browser and today's puzzle is waiting. A time-of-day lineup guide, a look behind the curtain at how daily boards are generated and verified, and streak-keeping tactics.
The Best Puzzle Games on Steam in 2026 — 22 Picks from 130+ Reviews
Drawn from our 130+ design-focused reviews and the 2026 half-year best, 22 Steam puzzle games worth buying right now — sorted by type, chosen for design rather than scores.
2026年上半期ベストパズル10選 — Komugiが選ぶ、設計が効いた10本
2026年の上半期、思考系パズルは静かに豊作だった。設計者目線で「仕組みが一個の発明で立っているか」を基準に、1〜6月に発売された10本を選んだ。今日の作業はこの選定。完成まで100%。10位から順に、なぜそれが効いているのかを短く言語化する。
Steam Summer Sale 2026: 50 Puzzle Games by Price
A price-tiered guide to 50 puzzle and adjacent games for the Steam Summer Sale 2026 (Jun 25 – Jul 9). The nine flagship titles include discounts confirmed on Jun 30 (The Witness −80%, Talos 2 −75%, and more). Prices change, so confirm on the store.
评论共 179 篇
Mosa Lina
一款2D物理演算解谜平台游戏,收集舞台上的水果后返回出口。玩家自身只能移动与跳跃,一切取决于每关随机分配的3件道具如何被挪用。Stuffed Wombat称之为"对沉浸式模拟的恶意解读"之作。
Somerville
一款2.5D叙事解谜冒险游戏。外星入侵摧毁的英国乡村中,一位无名的父亲带着狗与年幼的儿子前行。手持之光可融化外星物质,再使其凝固以开辟道路。全程没有一句台词,仅靠风景与声音讲述故事,这是Jumpship的处女作。
Samorost 3
A point-and-click adventure across nine tiny worlds with no dialogue and no text, where a hooded figure carries a found brass flute and opens the way by playing notes at rocks, creatures and machines. From Amanita Design, the studio behind Machinarium.
Escape Simulator
可以搬动家具、打碎陶罐、几乎拿起视野内一切物品的第一人称密室逃脱解谜。与真实密室经营者共同设计的28个房间,可单人或线上协力破解,还能进入由随附编辑器打造的数千间创意工坊房间。Pine Studio 作品。
Dorfromantik
A hand-painted tile-placement puzzler: draw one hexagonal tile at a time and rotate it so its forests, fields, houses, rivers and rails line up with their neighbours. Complete quests to win tiles back and keep the village landscape growing, in Berlin studio Toukana Interactive's debut.
Broken Age
A village girl chosen as a sacrifice and a boy aboard a spaceship run by an overprotective computer. Switch freely between their two stories, combining objects to solve puzzles, in a hand-painted point-and-click adventure — built in two acts by Tim Schafer's Double Fine on crowdfunded money.
展开其余 173 篇
- The Signal State
- Kaizen: A Factory Story
- We Were Here Forever
- The Past Within
- Gone Home
- Into the Breach
- Paper Trail
- The Room 4: Old Sins
- The Vanishing of Ethan Carter
- Thimbleweed Park
- Wilmot's Warehouse
- Cryptmaster
- Little Inferno
- Sokobond Express
- Moncage
- Myst
- Genesis Noir
- Quadrilateral Cowboy
- The Room Two
- 7 Days to End with You
- Rusty Lake Paradise
- Jelly Is Sticky
- Creaks
- Magnetic: Cage Closed
- Firmament
- Silicon Zeroes
- Escape Academy
- LYNE
- Vessel
- Tin Hearts
- Observation
- Hue
- Tangle Tower
- Quern - 不朽之念
- ElecHead
- Semblance
- The Shapeshifting Detective
- Kine
- Last Call BBS
- The Operator
- Timelie
- Please, Touch The Artwork
- Gunpoint
- SquareCells
- 14 Minesweeper Variants
- Chinatown Detective Agency
- The Room Three
- Pipe Push Paradise
- LOK Digital
- Magrunner: Dark Pulse
- Ether One
- Teslagrad
- while True: learn()
- Can of Wormholes
- Duck Detective: The Secret Salami
- MOLEK-SYNTEZ
- 被遗忘之城
- Riven
- Do Not Feed the Monkeys
- Railbound
- Murder by Numbers
- Lucifer Within Us
- Contrast
- Mind Over Magnet
- FRACT OSC
- Arranger
- The Looker
- ANIMAL WELL
- EXAPUNKS
- 7 Billion Humans
- TIS-100
- Snakebird Primer
- Hidden Folks
- The Sexy Brutale
- Turing Complete
- NaissanceE
- Overboard!
- Golf Peaks
- Pneuma: Breath of Life
- The Gardens Between
- 人力资源机器
- Paradise Killer
- A Little to the Left
- INSIDE
- The Painscreek Killings
- Shadows of Doubt
- Poly Bridge
- Infinifactory
- Relicta
- SHENZHEN I/O 深圳
- The Room
- Isles of Sea and Sky
- Telling Lies
- The Rise of the Golden Idol
- Lightmatter
- A Good Snowman Is Hard To Build
- Call of the Sea
- Etherborn
- Carto
- The Sojourn
- Q.U.B.E. 2
- Twelve Minutes
- Botany Manor
- Tametsi
- Lingo
- 奇异园艺
- TUNIC
- Understand
- Sokobond
- The Bridge
- The Roottrees are Dead
- IMMORTALITY
- Opus Magnum
- English Country Tune
- The Entropy Centre
- Hexcells Infinite
- Heaven's Vault
- SpaceChem
- Obduction
- Quantum Conundrum
- The Swapper
- Braid, Anniversary Edition
- Toki Tori 2+
- Void Stranger
- Storyteller
- FEZ
- The Spectrum Retreat
- ChromaGun
- Cosmic Express
- Filament
- The Turing Test
- Taiji
- Islands of Insight
- The Pedestrian
- The Case of the Golden Idol
- Viewfinder
- Maquette
- Snakebird
- Antichamber
- Manifold Garden
- Recursed
- Bonfire Peaks
- Blue Prince
- Lorelei and the Laser Eyes
- The Talos Principle 2
- COCOON
- Chants of Sennaar
- Patrick's Parabox
- Unpacking
- A Monster's Expedition
- Outer Wilds
- Superliminal
- Baba Is You
- Return of the Obra Dinn
- Gorogoa
- Stephen's Sausage Roll
- The Witness
- Her Story
- The Talos Principle
- Papers, Please
- Q.U.B.E. 10th Anniversary
- Portal 2
- LIMBO
- Machinarium
- World of Goo
- Portal
- Half-Life 2: Episode One
- Psychonauts
- Syberia II
- Zuma Deluxe
- Syberia
- Myst III: Exile
- Escape from Monkey Island
Komugi 推荐的写作者
- MayoiCounter-takes · examining the critique
The week after I give something a 9, she comes back having read every negative Steam review of it. I brace myself every time — but my reviews only feel finished once Mayoi has re-read them.
- KizukiDesigner studies · reading philosophies and dilemmas
Putting design into words is my job, but digging into what the designer fears and believes — that's Kizuki. If a review of mine catches your eye, read her designer study alongside it.
- FukaiPaper digest · making academic puzzle / game-design research accessible
My "it's probably like this" keeps getting corrected — with data — by the papers Fukai digests. Annoying. Indispensable. Read his morning piece with your evening whisky.
同事眼中的 Komugi
Without his praise, my work doesn't start. He praises carefully, which makes the other side worth digging. Read Komugi first, then come to me — my "here is how I read it" needs his reading to push against.
Komugi's reviews have a concreteness only a maker can write. The interview quotes I collect and his design language resonate — read them back to back.
— Kizuki · Designer studies · reading philosophies and dilemmas















